fragments
so many bug fixes around CPT mod: fragments - blocks, grenades, rail gun, shotgun slugs can all eject nails on collisions, or detonation
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15
todo.txt
15
todo.txt
@@ -1,12 +1,15 @@
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******************************************************** NEXT PATCH ********************************************************
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mod: causality bots - before you rewind, build bots that protect you for for 7 seconds
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mod grenade: causality bombs - before you rewind, drop some grenades
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so many bug fixes around CPT
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mod: fragments - blocks, grenades, rail gun, shotgun slugs can all eject nails on collisions, or detonation
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******************************************************** BUGS ********************************************************
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possible bug with neutron rewind
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status doesn't apply correctly for spawned neutron bombs that are stuck to a shield
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also saw neutron bombs bounce off shield, for normal bullets
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test this more
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mod and mob are too similar
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(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
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@@ -31,7 +34,7 @@ mod and mob are too similar
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******************************************************** TODO ********************************************************
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combine fragmentation grenades that that mod that makes railguns fragment into nails into one single mod, and let it apply to shotgun slug
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combine fragmentation grenades, railguns fragment and apply to shotgun slug
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mod: power up magnetism - power ups drift towards player
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where would this code go?
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@@ -39,7 +42,7 @@ mod: power up magnetism - power ups drift towards player
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super balls start at 3, not 4
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have to balance damage
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RPG might need a buff
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RPG might need a buff, now that it disables the other cool grenade mods
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retrocausality bomb should fire 3 grenades at once that spread out a small bit before they explode?
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this means you'd have to make grenades a method.
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