fragments

so many bug fixes around CPT
mod: fragments - blocks, grenades, rail gun, shotgun slugs can all eject nails on collisions, or detonation
This commit is contained in:
landgreen
2020-12-10 06:55:00 -08:00
parent 46fbb90d8d
commit 75f6f268eb
8 changed files with 106 additions and 260 deletions

View File

@@ -1,12 +1,15 @@
******************************************************** NEXT PATCH ********************************************************
mod: causality bots - before you rewind, build bots that protect you for for 7 seconds
mod grenade: causality bombs - before you rewind, drop some grenades
so many bug fixes around CPT
mod: fragments - blocks, grenades, rail gun, shotgun slugs can all eject nails on collisions, or detonation
******************************************************** BUGS ********************************************************
possible bug with neutron rewind
status doesn't apply correctly for spawned neutron bombs that are stuck to a shield
also saw neutron bombs bounce off shield, for normal bullets
test this more
mod and mob are too similar
(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
@@ -31,7 +34,7 @@ mod and mob are too similar
******************************************************** TODO ********************************************************
combine fragmentation grenades that that mod that makes railguns fragment into nails into one single mod, and let it apply to shotgun slug
combine fragmentation grenades, railguns fragment and apply to shotgun slug
mod: power up magnetism - power ups drift towards player
where would this code go?
@@ -39,7 +42,7 @@ mod: power up magnetism - power ups drift towards player
super balls start at 3, not 4
have to balance damage
RPG might need a buff
RPG might need a buff, now that it disables the other cool grenade mods
retrocausality bomb should fire 3 grenades at once that spread out a small bit before they explode?
this means you'd have to make grenades a method.