fragments
so many bug fixes around CPT mod: fragments - blocks, grenades, rail gun, shotgun slugs can all eject nails on collisions, or detonation
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12
js/level.js
12
js/level.js
@@ -20,7 +20,7 @@ const level = {
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// b.giveGuns("grenades")
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// mod.isIncendiary = true
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// mod.is3Missiles = true
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// mod.giveMod("CPT reversal")
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// mod.giveMod("neutron bomb")
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// mod.giveMod("causality bombs")
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level.intro(); //starting level
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@@ -236,6 +236,16 @@ const level = {
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height: 350,
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color: "rgba(0,255,255,0.1)"
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});
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powerUps.spawn(1675, -50, "ammo");
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powerUps.spawn(3350, -75, "ammo");
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powerUps.spawn(3925, -50, "ammo");
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powerUps.spawn(4550, -75, "ammo");
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powerUps.spawn(5225, -50, "ammo");
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powerUps.spawn(5475, -350, "ammo");
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powerUps.spawn(5625, -350, "ammo");
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powerUps.spawn(5575, -425, "ammo");
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powerUps.spawn(5550, -400, "ammo");
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powerUps.spawn(5575, -425, "ammo");
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spawn.mapRect(-1950, 0, 8200, 1800); //ground
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spawn.mapRect(-1950, -1500, 1800, 1900); //left wall
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