bug fixes
This commit is contained in:
@@ -761,8 +761,6 @@ const mech = {
|
||||
},
|
||||
setMaxEnergy() {
|
||||
mech.maxEnergy = 1 + mod.bonusEnergy + mod.healMaxEnergyBonus
|
||||
if (mech.energy > mech.maxEnergy) mech.energy = mech.maxEnergy;
|
||||
mech.displayHealth();
|
||||
},
|
||||
fieldMeterColor: "#0cf",
|
||||
drawFieldMeter(bgColor = "rgba(0, 0, 0, 0.4)", range = 60) {
|
||||
@@ -2122,7 +2120,7 @@ const mech = {
|
||||
y: powerUp[i].velocity.y * 0.11
|
||||
});
|
||||
if (dist2 < 5000 && !game.isChoosing) { //use power up if it is close enough
|
||||
if (mod.isMassEnergy) mech.energy = mech.maxEnergy * 3;
|
||||
powerUps.onPickUp(powerUp[i].position);
|
||||
powerUp[i].effect();
|
||||
Matter.World.remove(engine.world, powerUp[i]);
|
||||
powerUp.splice(i, 1);
|
||||
|
||||
Reference in New Issue
Block a user