bug fixes
This commit is contained in:
30
js/mods.js
30
js/mods.js
@@ -98,7 +98,7 @@ const mod = {
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return dmg * mod.slowFire * mod.aimDamage
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},
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totalBots() {
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return mod.foamBotCount + mod.nailBotCount + mod.laserBotCount + mod.boomBotCount + mod.plasmaBotCount + mod.orbitBotCount
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return mod.foamBotCount + mod.nailBotCount + mod.laserBotCount + mod.boomBotCount + mod.plasmaBotCount + Math.floor(mod.orbitBotCount / (2 + mod.isOrbitBotUpgrade))
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},
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mods: [{
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name: "integrated armament",
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@@ -642,7 +642,7 @@ const mod = {
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},
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{
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name: "orbital-bot",
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description: "2 bots are locked in <strong>orbit</strong> around you<br><strong class='color-d'>damages</strong> mobs on <strong>contact</strong>",
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description: "<strong>2</strong> bots are locked in <strong>orbit</strong> around you<br><strong class='color-d'>damages</strong> mobs on <strong>contact</strong>",
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maxCount: 9,
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count: 0,
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allowed() {
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@@ -650,9 +650,10 @@ const mod = {
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},
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requires: "",
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effect() {
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mod.orbitBotCount += 2;
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b.orbitBot();
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b.orbitBot();
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for (let i = 0; i < 2 + mod.isOrbitBotUpgrade; i++) {
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b.orbitBot();
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mod.orbitBotCount++;
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}
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},
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remove() {
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mod.orbitBotCount = 0;
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@@ -660,23 +661,32 @@ const mod = {
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},
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{
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name: "orbit-bot upgrade",
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description: "<strong>125%</strong> increased orbital radius <br><em>applies to all current and future orbit-bots</em>",
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description: "get 3 orbital-bots instead of 2<br><em>applies to all current and future orbit-bots</em>",
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.orbitBotCount > 2
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},
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requires: "2 or more orbit bots",
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requires: "2 or more orbital bots",
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effect() {
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mod.isOrbitBotUpgrade = true
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for (let i = 0; i < bullet.length; i++) {
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if (bullet[i].botType = 'orbit') bullet[i].isUpgraded = true
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if (bullet[i].botType === 'orbit') {
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bullet[i].isUpgraded = mod.isOrbitBotUpgrade
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bullet[i].range = 190 + 50 * mod.isOrbitBotUpgrade
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bullet[i].orbitalSpeed = Math.sqrt(0.25 / bullet[i].range)
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}
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}
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for (let i = 0, len = Math.floor(mod.orbitBotCount / 2); i < len; i++) {
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b.orbitBot();
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}
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},
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remove() {
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mod.isOrbitBotUpgrade = false
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for (let i = 0; i < bullet.length; i++) {
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if (bullet[i].botType = 'orbit') bullet[i].isUpgraded = false
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if (bullet[i].botType === 'orbit') bullet[i].isUpgraded = false
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}
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}
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},
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@@ -1343,7 +1353,7 @@ const mod = {
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},
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{
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name: "catabolism",
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description: "gain <strong class='color-g'>ammo</strong> when you <strong>fire</strong> while <strong>out</strong> of <strong class='color-g'>ammo</strong><br>drains <strong>2%</strong> of <strong>max health</strong>",
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description: "gain <strong class='color-g'>ammo</strong> when you <strong>fire</strong> while <strong>out</strong> of <strong class='color-g'>ammo</strong><br>drains <strong>2.3%</strong> of <strong>max health</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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