bug fixes
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11
js/level.js
11
js/level.js
@@ -17,7 +17,10 @@ const level = {
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// mech.isCloak = true;
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// mech.setField("metamaterial cloaking")
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// b.giveGuns("laser")
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// mod.giveMod("orbit-bot");
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// for (let i = 0; i < 10; i++) {
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// mod.giveMod("orbital-bot");
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// }
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// mod.giveMod("orbit-bot upgrade")
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level.intro(); //starting level
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@@ -4341,7 +4344,11 @@ const level = {
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// move bots to follow player
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for (let i = 0; i < bullet.length; i++) {
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if (bullet[i].botType) {
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Matter.Body.setPosition(bullet[i], this.portalPair.portal.position);
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// Matter.Body.setPosition(bullet[i], this.portalPair.portal.position);
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Matter.Body.setPosition(bullet[i], Vector.add(this.portalPair.portal.position, {
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x: 250 * (Math.random() - 0.5),
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y: 250 * (Math.random() - 0.5)
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}));
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Matter.Body.setVelocity(bullet[i], {
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x: 0,
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y: 0
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