invariant
the level list now has 2 levels randomly removed to bring the total back to 13 15 level play session felt too long tech: invariant - use energy to pause time while placing your wormhole reservoir level has wider platforms, and some other changes Zeno's paradox 83->85% harm reduction supply chain no longer gives 5% JUNK vector field renamed -> tensor field: also gives 7 research
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14
js/spawn.js
14
js/spawn.js
@@ -3491,13 +3491,13 @@ const spawn = {
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if (best.who && (best.who === playerBody || best.who === playerHead) && m.immuneCycle < m.cycle) {
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// m.immuneCycle = m.cycle + tech.collisionImmuneCycles + 60; //player is immune to damage for an extra second
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m.damage(this.swordDamage);
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simulation.drawList.push({ //add dmg to draw queue
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x: best.x,
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y: best.y,
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radius: this.swordDamage * 1500,
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color: "rgba(80,0,255,0.5)",
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time: 20
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});
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// simulation.drawList.push({ //add dmg to draw queue
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// x: best.x,
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// y: best.y,
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// radius: this.swordDamage * 1500,
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// color: "rgba(80,0,255,0.5)",
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// time: 20
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// });
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}
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if (best.dist2 === Infinity) best = look;
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ctx.beginPath(); //draw beam
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