added a few mods and added custom difficulty
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@@ -14,10 +14,11 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(5)
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// b.giveGuns("wave beam")
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// b.giveGuns("laser")
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// mech.setField("negative mass field")
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// for (let i = 0; i < 9; i++) {
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// b.giveMod("reaction inhibitor");
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// b.giveMod("waste energy recycling");
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// b.giveMod("field superposition");
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// }
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level.intro(); //starting level
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@@ -71,7 +72,7 @@ const level = {
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game.lookFreqScale /= 0.98 //mob cycles between looks decreases each level
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game.CDScale /= 0.97 //mob CD time decreases each level
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}
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if (game.difficulty < 1) game.difficulty = 1;
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if (game.difficulty < 1) game.difficulty = 0;
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game.healScale = 1 / (1 + game.difficulty * 0.09)
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},
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levelAnnounce() {
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