beetlemania
mob: beetleBoss mob: flutter balance: all mobs at every level are about 2%-3% harder to kill
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24
todo.txt
24
todo.txt
@@ -1,23 +1,19 @@
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******************************************************** NEXT PATCH **************************************************
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tech: ricochet - nails bounce off mobs and hit other mobs with extra damage per ricochet
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mob: beetleBoss
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mob: flutter
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tech: dye laser - 20% efficiency and 20% damage
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laser diode renamed infrared diode
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40 -> 50% efficiency but you can't see the laser beam
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laser-bots acquire new targets much faster
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iridescence 88 -> 100% damage, a tiny bit harder to hit center of mobs
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stacks up to 3 -> 9
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dynamic equilibrium scales damage with defense
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goes up to 9x stacks
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neutronium 25 -> 20% slower movement
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revolutionBoss laser swords are much slower and shorter
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but they do more damage
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balance: all mobs at every level are about 2%-3% harder to kill
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*********************************************************** TODO *****************************************************
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wings
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put in mob as a method?
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add parameter for ellipticity
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give snakeBoss wings?
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mob mechanics
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bullets hit player and stay attached for 4-5 seconds, slowing player
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hopperBullets?
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