beetlemania

mob: beetleBoss
mob: flutter

balance: all mobs at every level are about 2%-3% harder to kill
This commit is contained in:
landgreen
2022-07-31 07:09:57 -07:00
parent 3434869989
commit 746e86cc4a
6 changed files with 245 additions and 46 deletions

View File

@@ -1,23 +1,19 @@
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tech: ricochet - nails bounce off mobs and hit other mobs with extra damage per ricochet
mob: beetleBoss
mob: flutter
tech: dye laser - 20% efficiency and 20% damage
laser diode renamed infrared diode
40 -> 50% efficiency but you can't see the laser beam
laser-bots acquire new targets much faster
iridescence 88 -> 100% damage, a tiny bit harder to hit center of mobs
stacks up to 3 -> 9
dynamic equilibrium scales damage with defense
goes up to 9x stacks
neutronium 25 -> 20% slower movement
revolutionBoss laser swords are much slower and shorter
but they do more damage
balance: all mobs at every level are about 2%-3% harder to kill
*********************************************************** TODO *****************************************************
wings
put in mob as a method?
add parameter for ellipticity
give snakeBoss wings?
mob mechanics
bullets hit player and stay attached for 4-5 seconds, slowing player
hopperBullets?