beetlemania
mob: beetleBoss mob: flutter balance: all mobs at every level are about 2%-3% harder to kill
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12
js/tech.js
12
js/tech.js
@@ -317,9 +317,9 @@ const tech = {
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// isExperimentHide: true,
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isBadRandomOption: true,
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allowed() {
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return !tech.isSuperDeterminism
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return true
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},
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requires: "not superdeterminism",
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requires: "",
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effect() {
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powerUps.spawn(m.pos.x, m.pos.y, "gun");
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// this.count--
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@@ -3043,9 +3043,9 @@ const tech = {
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frequency: 1,
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frequencyDefault: 1,
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allowed() {
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return !tech.isResearchReality //tech.isResearchBoss || tech.isMetaAnalysis || tech.isRerollBots || tech.isDeathAvoid || tech.isRerollDamage || build.isExperimentSelection
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return !tech.isResearchReality && !tech.isSuperDeterminism //tech.isResearchBoss || tech.isMetaAnalysis || tech.isRerollBots || tech.isDeathAvoid || tech.isRerollDamage || build.isExperimentSelection
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},
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requires: "not Ψ(t) collapse", //"abiogenesis, meta-analysis, bot fabrication, anthropic principle, or Bayesian statistics, not Ψ(t) collapse",
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requires: "not Ψ(t) collapse, superdeterminism", //"abiogenesis, meta-analysis, bot fabrication, anthropic principle, or Bayesian statistics, not Ψ(t) collapse",
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effect() {
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tech.isJunkResearch = true;
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},
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@@ -3061,9 +3061,9 @@ const tech = {
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frequency: 1,
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frequencyDefault: 1,
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allowed() {
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return true
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return !tech.isSuperDeterminism
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},
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requires: "",
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requires: "not superdeterminism",
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effect() {
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tech.isBrainstorm = true
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tech.isBrainstormActive = false
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