added game info in pause

This commit is contained in:
landgreen
2020-03-14 19:42:28 -07:00
parent cc8ecb8a82
commit 73308d2ad3
5 changed files with 34 additions and 19 deletions

View File

@@ -15,7 +15,7 @@ const level = {
if (level.levelsCleared === 0) {
// level.difficultyIncrease(9)
// b.giveGuns("mine")
mech.setField("perfect diamagnetism")
// mech.setField("perfect diamagnetism")
// b.giveMod("irradiated needles");
// b.giveMod("reflective cavity");
@@ -72,18 +72,20 @@ const level = {
if (game.difficulty < 1) game.difficulty = 0;
game.healScale = 1 / (1 + game.difficulty * 0.09)
},
levelAnnounce() {
difficultyText() {
let mode = document.getElementById("difficulty-select").value
if (mode === "0") {
mode = "(easy)"
return "easy"
} else if (mode === "1") {
mode = "(normal)"
return "normal"
} else if (mode === "2") {
mode = "(hard)"
return "hard"
} else if (mode === "4") {
mode = "(why)"
return "why"
}
document.title = "n-gon: L" + (level.levelsCleared) + " " + level.levels[level.onLevel] + " " + mode;
},
levelAnnounce() {
document.title = "n-gon: L" + (level.levelsCleared) + " " + level.levels[level.onLevel] + " (" + level.difficultyText() + ")";
},
//******************************************************************************************************************
//******************************************************************************************************************