added game info in pause
This commit is contained in:
16
js/level.js
16
js/level.js
@@ -15,7 +15,7 @@ const level = {
|
||||
if (level.levelsCleared === 0) {
|
||||
// level.difficultyIncrease(9)
|
||||
// b.giveGuns("mine")
|
||||
mech.setField("perfect diamagnetism")
|
||||
// mech.setField("perfect diamagnetism")
|
||||
// b.giveMod("irradiated needles");
|
||||
// b.giveMod("reflective cavity");
|
||||
|
||||
@@ -72,18 +72,20 @@ const level = {
|
||||
if (game.difficulty < 1) game.difficulty = 0;
|
||||
game.healScale = 1 / (1 + game.difficulty * 0.09)
|
||||
},
|
||||
levelAnnounce() {
|
||||
difficultyText() {
|
||||
let mode = document.getElementById("difficulty-select").value
|
||||
if (mode === "0") {
|
||||
mode = "(easy)"
|
||||
return "easy"
|
||||
} else if (mode === "1") {
|
||||
mode = "(normal)"
|
||||
return "normal"
|
||||
} else if (mode === "2") {
|
||||
mode = "(hard)"
|
||||
return "hard"
|
||||
} else if (mode === "4") {
|
||||
mode = "(why)"
|
||||
return "why"
|
||||
}
|
||||
document.title = "n-gon: L" + (level.levelsCleared) + " " + level.levels[level.onLevel] + " " + mode;
|
||||
},
|
||||
levelAnnounce() {
|
||||
document.title = "n-gon: L" + (level.levelsCleared) + " " + level.levels[level.onLevel] + " (" + level.difficultyText() + ")";
|
||||
},
|
||||
//******************************************************************************************************************
|
||||
//******************************************************************************************************************
|
||||
|
||||
Reference in New Issue
Block a user