added game info in pause
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@@ -511,7 +511,7 @@ const b = {
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},
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{
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name: "entanglement",
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description: "<strong>10%</strong> less <strong>harm</strong> for each gun in your <strong>inventory</strong><br> while your <strong>first gun</strong> is equipped",
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description: "<strong>13%</strong> less <strong>harm</strong> for each gun in your <strong>inventory</strong><br> while your <strong>first gun</strong> is equipped",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -1047,7 +1047,7 @@ const b = {
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},
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{
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name: "specular reflection",
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description: "the <strong>laser</strong> gains <strong>+1</strong> reflection<br><strong>+33%</strong> laser <strong class='color-d'>damage</strong> and <strong class='color-f'>energy</strong> drain",
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description: "the <strong>laser</strong> gains <strong>+1</strong> reflection<br><strong>+50%</strong> laser <strong class='color-d'>damage</strong> and <strong class='color-f'>energy</strong> drain",
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maxCount: 9,
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count: 0,
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allowed() {
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@@ -1056,8 +1056,8 @@ const b = {
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requires: "laser",
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effect() {
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b.modLaserReflections++;
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b.modLaserDamage += 0.02; //base is 0.05
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b.modLaserFieldDrain += 0.0006 //base is 0.002
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b.modLaserDamage += 0.025; //base is 0.05
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b.modLaserFieldDrain += 0.001 //base is 0.002
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},
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remove() {
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b.modLaserReflections = 2;
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@@ -1103,9 +1103,9 @@ const b = {
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maxCount: 9,
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count: 0,
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allowed() {
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return mech.fieldUpgrades[mech.fieldMode].name === "standing wave harmonics" || mech.fieldUpgrades[mech.fieldMode].name === "diamagnetic field"
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return mech.fieldUpgrades[mech.fieldMode].name === "standing wave harmonics" || mech.fieldUpgrades[mech.fieldMode].name === "perfect diamagnetism"
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},
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requires: "standing wave harmonics<br>or diamagnetic field",
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requires: "standing wave harmonics<br>or perfect diamagnetism",
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effect() {
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b.modBlockDmg += 0.6 //if you change this value also update the for loop in the electricity graphics in mech.pushMass
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},
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