diff --git a/.DS_Store b/.DS_Store index 8deaa58..54ebfd6 100644 Binary files a/.DS_Store and b/.DS_Store differ diff --git a/js/bullet.js b/js/bullet.js index 1a9937a..88b11fc 100644 --- a/js/bullet.js +++ b/js/bullet.js @@ -4015,7 +4015,7 @@ const b = { ctx.strokeStyle = "rgba(0,0,0,0.6)" //"000"; ctx.lineWidth = 2 * tech.wavePacketDamage ctx.beginPath(); - const end = 75 * Math.sqrt(tech.isBulletsLastLonger) * tech.waveBeamSpeed / Math.sqrt(tech.waveReflections * 0.5) //should equal about 1060 + const end = 750 * Math.sqrt(tech.isBulletsLastLonger) / Math.sqrt(tech.waveReflections * 0.5) //should equal about 1060 const damage = 2 * b.dmgScale * tech.wavePacketDamage * tech.waveBeamDamage //damage is lower for large radius mobs, since they feel the waves longer for (let i = this.waves.length - 1; i > -1; i--) { @@ -4097,7 +4097,7 @@ const b = { ctx.strokeStyle = "rgba(0,0,0,0.6)" //"000"; ctx.lineWidth = 2 * tech.wavePacketDamage ctx.beginPath(); - const end = 125 * tech.isBulletsLastLonger * tech.waveBeamSpeed / Math.sqrt(tech.waveReflections * 0.5) //should equal about 1767 + const end = 1250 * tech.isBulletsLastLonger / Math.sqrt(tech.waveReflections * 0.5) //should equal about 1767 const damage = 2 * b.dmgScale * tech.wavePacketDamage * tech.waveBeamDamage //damage is lower for large radius mobs, since they feel the waves longer for (let i = this.waves.length - 1; i > -1; i--) { diff --git a/todo.txt b/todo.txt index 9e34faf..1055891 100644 --- a/todo.txt +++ b/todo.txt @@ -1,17 +1,6 @@ ******************************************************** NEXT PATCH ******************************************************** -"pressure wave" renamed "phonon" - tech packet length removed - most wave beam tech is now compatible with phonon -wave beam tech: isotropic radiator - phonon has shorter range but expands in every direction - -drone tech: torque bursts - teleport towards targets and do 30% more collision damage - -irradiated drones do 33% more damage, 33% less collisions damage - 5% more ammo, 30% less range, don't lose duration on collisions - -pseudoscience only gets 3 free rerolls per tech ******************************************************** TODO ********************************************************