patch notes in n-gon

you can view the patch notes for the last few commits from the game menu
  this uses the github API, so it might have some delay

overfill mods add energy instead of setting energy to a value

bug - blocks in vertical portals can get stuck inside the portals
  fixed, but only for one portal... oh well

mobs that make a scrap bot, don't leave a block body anymore
This commit is contained in:
landgreen
2020-11-11 07:45:04 -08:00
parent 30cace60fb
commit 72e61eab78
11 changed files with 475 additions and 385 deletions

View File

@@ -1,6 +1,13 @@
*********** NEXT PATCH ***********
you can view the patch notes for the last few commits from the game menu
this uses the github API, so it might have some delay
overfill mods add energy instead of setting energy to a value
bug - blocks in vertical portals can get stuck inside the portals
fixed, but only for one portal... oh well
mobs that make a scrap bot, don't leave a block body anymore
************** BUGS **************
@@ -16,6 +23,23 @@ bug - mines spawn extra mines when fired at thin map wall while jumping
************** MODS **************
mod - neutron bomb needs a method to "catch" mobs in it's field
apply stun status effect
too similar to the stun effect?
mod - nano scale field could be a mod
excess energy is converted to bullets
run this code in the energy overfill code check
possible issues
worm hole, Penrose process - nerf a bit
pair production - nerf and give it to anyone
cloaking field - maybe just don't spawn bullets when cloaked
mod - sentry fires other bullet types
laser or missile
flak could be a mod for shotgun?
mod - self destruct - drones explode when they die
drones lose extra time on collisions, so they often explode after a collision
@@ -63,6 +87,14 @@ mod - foam is attracted to mobs
************** TODO **************
wormholes need to give feedback on where a portal can go
or automatically put portals in safe places
field - You have a permanent neutron bomb oscillating on you. Energy regeneration and heal powerup effectiveness is halved.
neutron field could be a passive outwards push, replacing the defined, oscillating border of SWH with a less powerful, larger border
find a way to automatically show patch information from github on n-gon main page
repeat map in vertical and horizontal space
or at least vertical space
camera looks strange when you teleport player with a high velocity