ambush
tech: ambush - cloaking damage effect is increase from 300% to 500% several bug fixes
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@@ -4041,7 +4041,7 @@ const spawn = {
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},
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orbitalBoss(x, y, radius = 88) {
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const nodeBalance = Math.random()
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const nodes = Math.min(15, Math.floor(1 + 5 * nodeBalance + 0.75 * Math.sqrt(simulation.difficulty)))
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const nodes = Math.min(15, Math.floor(2 + 4 * nodeBalance + 0.75 * Math.sqrt(simulation.difficulty)))
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mobs.spawn(x, y, nodes, radius, "rgb(255,0,150)");
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let me = mob[mob.length - 1];
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me.isBoss = true;
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@@ -4051,8 +4051,8 @@ const spawn = {
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me.stroke = "transparent"; //used for drawGhost
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me.seeAtDistance2 = 2000000;
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me.memory = Infinity;
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me.frictionAir = 0.02;
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me.accelMag = 0.00015 * Math.sqrt(simulation.accelScale)
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me.frictionAir = 0.04;
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me.accelMag = 0.0003 * simulation.accelScale
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me.collisionFilter.mask = cat.player | cat.bullet //| cat.body
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spawn.shield(me, x, y, 1);
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