tech: ambush - cloaking damage effect is increase from 300% to 500%

several bug fixes
This commit is contained in:
landgreen
2021-08-10 06:38:54 -07:00
parent efa16c9ad5
commit 72c3ef2d04
9 changed files with 109 additions and 45 deletions

View File

@@ -4041,7 +4041,7 @@ const spawn = {
},
orbitalBoss(x, y, radius = 88) {
const nodeBalance = Math.random()
const nodes = Math.min(15, Math.floor(1 + 5 * nodeBalance + 0.75 * Math.sqrt(simulation.difficulty)))
const nodes = Math.min(15, Math.floor(2 + 4 * nodeBalance + 0.75 * Math.sqrt(simulation.difficulty)))
mobs.spawn(x, y, nodes, radius, "rgb(255,0,150)");
let me = mob[mob.length - 1];
me.isBoss = true;
@@ -4051,8 +4051,8 @@ const spawn = {
me.stroke = "transparent"; //used for drawGhost
me.seeAtDistance2 = 2000000;
me.memory = Infinity;
me.frictionAir = 0.02;
me.accelMag = 0.00015 * Math.sqrt(simulation.accelScale)
me.frictionAir = 0.04;
me.accelMag = 0.0003 * simulation.accelScale
me.collisionFilter.mask = cat.player | cat.bullet //| cat.body
spawn.shield(me, x, y, 1);