ambush
tech: ambush - cloaking damage effect is increase from 300% to 500% several bug fixes
This commit is contained in:
13
js/level.js
13
js/level.js
@@ -16,7 +16,7 @@ const level = {
|
||||
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
|
||||
// simulation.isHorizontalFlipped = true
|
||||
// tech.isFieldFree = true
|
||||
// m.setField("time dilation")
|
||||
// m.setField("perfect diamagnetism")
|
||||
// b.giveGuns("rail gun")
|
||||
// tech.missileBotCount++;
|
||||
// b.missileBot();
|
||||
@@ -56,7 +56,7 @@ const level = {
|
||||
// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
|
||||
// for (let i = 0; i < 7; i++) tech.giveTech("undefined")
|
||||
// lore.techCount = 6
|
||||
simulation.enableConstructMode() //used to build maps in testing mode
|
||||
// simulation.enableConstructMode() //used to build maps in testing mode
|
||||
|
||||
// simulation.isCheating = false //true;
|
||||
// localSettings.loreCount = 3; //this sets what conversation is heard
|
||||
@@ -2270,10 +2270,11 @@ const level = {
|
||||
spawn.mapRect(5300, -275, 50, 175);
|
||||
spawn.mapRect(5050, -100, 50, 150);
|
||||
spawn.mapRect(4850, -275, 50, 175);
|
||||
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
|
||||
// spawn.starter(1900, -500, 200) //big boy
|
||||
// spawn.growBossCulture(1900, -500)
|
||||
spawn.growBossCulture(1900, -500)
|
||||
// spawn.blinkBoss(1900, -500)
|
||||
spawn.snakeSpitBoss(1900, -500)
|
||||
// spawn.snakeSpitBoss(1900, -500)
|
||||
// spawn.growBossCulture(1900, -500)
|
||||
// spawn.sneaker(1900, -500)
|
||||
// spawn.historyBoss(1200, -500)
|
||||
@@ -2281,8 +2282,8 @@ const level = {
|
||||
// spawn.focuser(1600, -500)
|
||||
// spawn.laserTargetingBoss(1700, -120)
|
||||
// spawn.bomberBoss(1400, -500)
|
||||
// spawn.hopBoss(1800, -120)
|
||||
spawn.streamBoss(1600, -500)
|
||||
// spawn.beamer(1800, -120)
|
||||
// spawn.orbitalBoss(1600, -500)
|
||||
// spawn.powerUpBoss(1600, -500)
|
||||
// spawn.cellBossCulture(1600, -500)
|
||||
// spawn.laserTargetingBoss(1600, -500)
|
||||
|
||||
Reference in New Issue
Block a user