tech: ambush - cloaking damage effect is increase from 300% to 500%

several bug fixes
This commit is contained in:
landgreen
2021-08-10 06:38:54 -07:00
parent efa16c9ad5
commit 72c3ef2d04
9 changed files with 109 additions and 45 deletions

View File

@@ -16,7 +16,7 @@ const level = {
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true
// tech.isFieldFree = true
// m.setField("time dilation")
// m.setField("perfect diamagnetism")
// b.giveGuns("rail gun")
// tech.missileBotCount++;
// b.missileBot();
@@ -56,7 +56,7 @@ const level = {
// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
// for (let i = 0; i < 7; i++) tech.giveTech("undefined")
// lore.techCount = 6
simulation.enableConstructMode() //used to build maps in testing mode
// simulation.enableConstructMode() //used to build maps in testing mode
// simulation.isCheating = false //true;
// localSettings.loreCount = 3; //this sets what conversation is heard
@@ -2270,10 +2270,11 @@ const level = {
spawn.mapRect(5300, -275, 50, 175);
spawn.mapRect(5050, -100, 50, 150);
spawn.mapRect(4850, -275, 50, 175);
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// spawn.starter(1900, -500, 200) //big boy
// spawn.growBossCulture(1900, -500)
spawn.growBossCulture(1900, -500)
// spawn.blinkBoss(1900, -500)
spawn.snakeSpitBoss(1900, -500)
// spawn.snakeSpitBoss(1900, -500)
// spawn.growBossCulture(1900, -500)
// spawn.sneaker(1900, -500)
// spawn.historyBoss(1200, -500)
@@ -2281,8 +2282,8 @@ const level = {
// spawn.focuser(1600, -500)
// spawn.laserTargetingBoss(1700, -120)
// spawn.bomberBoss(1400, -500)
// spawn.hopBoss(1800, -120)
spawn.streamBoss(1600, -500)
// spawn.beamer(1800, -120)
// spawn.orbitalBoss(1600, -500)
// spawn.powerUpBoss(1600, -500)
// spawn.cellBossCulture(1600, -500)
// spawn.laserTargetingBoss(1600, -500)