laser pulse balance
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@@ -41,7 +41,7 @@ const powerUps = {
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target = b.guns[Math.floor(Math.random() * b.guns.length)];
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}
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if (target.ammo === Infinity) {
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mech.fieldMeter = 1;
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mech.fieldMeter = mech.fieldEnergyMax;
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if (!game.lastLogTime) game.makeTextLog("<span style='font-size:115%;'><span class='color-f'>+energy</span></span>", 300);
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} else {
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//ammo given scales as mobs take more hits to kill
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