laser pulse balance

This commit is contained in:
landgreen
2019-12-21 13:25:12 -08:00
parent f48cd896f2
commit 720ca13f9f
4 changed files with 17 additions and 22 deletions

View File

@@ -41,7 +41,7 @@ const powerUps = {
target = b.guns[Math.floor(Math.random() * b.guns.length)];
}
if (target.ammo === Infinity) {
mech.fieldMeter = 1;
mech.fieldMeter = mech.fieldEnergyMax;
if (!game.lastLogTime) game.makeTextLog("<span style='font-size:115%;'><span class='color-f'>+energy</span></span>", 300);
} else {
//ammo given scales as mobs take more hits to kill