pilot wave tech
pilot wave tech: Bells theorem - field is always on for no energy cost pilot wave tech: principle of locality - 0.9x damage taken while inside pilot wave field, -2 choices hidden-variable theory 1.2->1.3 damage per field tech WIMPS spawn 4->5 research per level bug fixes fixed exploit with final tech power up on subway level
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44
todo.txt
44
todo.txt
@@ -1,47 +1,33 @@
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******************************************************** NEXT PATCH **************************************************
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pilot wave effect rework
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it's easier to surf on blocks controlled by pilot wave
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pilot wave secret combo spawns blocks that are easier to surf on: long and thin
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pilot wave location resets to player when off
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pilot wave hitting map no longer shrinks, it just will not enter map
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field speed slows down with total block mass in field
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energy drain
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1x energy regen disabled when field is active
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2x passive regen drained when out of line of sight of player
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energy drain that scales with size and acceleration of blocks in field
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added graphical flicker when field is out of line of sight
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a few more bosses now interact with blocks and can take damage
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prevented field from disabling when mouse goes off screen
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I don't expect any bugs from this, but maybe...
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pilot wave tech: Bells theorem - field is always on for no energy cost
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pilot wave tech: principle of locality - 0.9x damage taken while inside pilot wave field, -2 choices
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ghoster mobs have 2x->1.5x extra density and health
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exploder mobs no longer have a chance for a shield
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2.5x explode damage, 1.3x health
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added a red aura to show they explode on contact
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spawnerBossCulture changed visual look to be a flashing transparent red outline
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2x explode damage
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laser mobs no longer explode, 1.5x density/mass
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hidden-variable theory 1.2->1.3 damage per field tech
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WIMPS spawn 4->5 research per level
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bug fixes
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fixed exploit with final tech power up on subway level
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******************************************************** BUGS ********************************************************
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player can become crouched while not touching the ground if they exit the ground while crouched
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graphical bug - player can become crouched while not touching the ground if they exit the ground while crouched
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*********************************************************** TODO *****************************************************
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tech - while player is in field increase field radius and no energy drain
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check if player is inside field
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m.fieldUpgrades[8].collider.isPLayerInField = false
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fix tech.isSurfing && m.fieldUpgrades[8].collider.isPLayerInField
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tech - get a benefit while surfing on a block inside the pilot wave field
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defense? damage?
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tech - benefit if you haven't killed any mobs on this level
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have to clean up mobs that die on level spawn from falling blocks
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tech - benefit in the first 20 seconds of the level
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plasma globe - it should not explode on map contact, but instead shrink?
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only explode on mouse release
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use pilot wave code?
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rework JUNK
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example: +5 JUNK adds a frequency of (1? 6?) to a random JUNK tech
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if you see that JUNK tech again it's frequency drops down to 0 again
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have to rework constraints and a few other tech...
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mob - moves around, but then stops and makes porcupine spikes for 2 seconds, then moves again.
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maybe use hopper movement?
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