pilot wave tech
pilot wave tech: Bells theorem - field is always on for no energy cost pilot wave tech: principle of locality - 0.9x damage taken while inside pilot wave field, -2 choices hidden-variable theory 1.2->1.3 damage per field tech WIMPS spawn 4->5 research per level bug fixes fixed exploit with final tech power up on subway level
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@@ -1138,7 +1138,7 @@ const powerUps = {
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}
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// console.log(options.length)
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if (options.length > 0 || !tech.isSuperDeterminism) {
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let totalChoices = 2 + tech.extraChoices + 3 * (m.fieldMode === 8) - level.fewerChoices
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let totalChoices = 2 + tech.extraChoices + (tech.isInPilot ? 1 : 3) * (m.fieldMode === 8) - level.fewerChoices
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if (tech.isCancelTech && tech.cancelTechCount === 1) {
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totalChoices *= 3
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tech.cancelTechCount++
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@@ -1205,7 +1205,7 @@ const powerUps = {
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for (let i = 1; i < m.fieldUpgrades.length; i++) { //skip field emitter
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if (i !== m.fieldMode) options.push(i);
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}
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let totalChoices = 2 + tech.extraChoices + 3 * (m.fieldMode === 8) - level.fewerChoices
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let totalChoices = 2 + tech.extraChoices + (tech.isInPilot ? 1 : 3) * (m.fieldMode === 8) - level.fewerChoices
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if (tech.isCancelTech && tech.cancelTechCount === 1) {
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totalChoices *= 3
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tech.cancelTechCount++
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@@ -1285,7 +1285,7 @@ const powerUps = {
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}
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}
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//set total choices
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let totalChoices = 3 + tech.extraChoices + 3 * (m.fieldMode === 8) - level.fewerChoices
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let totalChoices = 3 + tech.extraChoices + (tech.isInPilot ? 1 : 3) * (m.fieldMode === 8) - level.fewerChoices
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if (tech.isCancelTech && tech.cancelTechCount === 1) {
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totalChoices *= 3
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tech.cancelTechCount++
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