pilot wave tech

pilot wave tech: Bells theorem - field is always on for no energy cost
pilot wave tech: principle of locality - 0.9x damage taken while inside pilot wave field, -2 choices

hidden-variable theory 1.2->1.3 damage per field tech
WIMPS spawn 4->5 research per level

bug fixes
  fixed exploit with final tech power up on subway level
This commit is contained in:
landgreen
2025-02-09 17:47:36 -08:00
parent b2426cd7be
commit 7142943b71
9 changed files with 178 additions and 125 deletions

View File

@@ -287,7 +287,7 @@ const b = {
},
fireCDscale: 1,
setFireCD() {
b.fireCDscale = tech.fireRate * tech.slowFire * tech.researchHaste * tech.aimDamage
b.fireCDscale = tech.fireRate * tech.slowFire * tech.researchHaste * tech.slowFireDamage
if (m.fieldMode === 6) b.fireCDscale *= 0.8
if (tech.isFastTime) b.fireCDscale *= 0.666
if (tech.isFireRateForGuns) b.fireCDscale *= Math.pow(0.76923, Math.max(0, b.inventory.length - 1))