pilot wave tech
pilot wave tech: Bells theorem - field is always on for no energy cost pilot wave tech: principle of locality - 0.9x damage taken while inside pilot wave field, -2 choices hidden-variable theory 1.2->1.3 damage per field tech WIMPS spawn 4->5 research per level bug fixes fixed exploit with final tech power up on subway level
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@@ -287,7 +287,7 @@ const b = {
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},
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fireCDscale: 1,
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setFireCD() {
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b.fireCDscale = tech.fireRate * tech.slowFire * tech.researchHaste * tech.aimDamage
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b.fireCDscale = tech.fireRate * tech.slowFire * tech.researchHaste * tech.slowFireDamage
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if (m.fieldMode === 6) b.fireCDscale *= 0.8
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if (tech.isFastTime) b.fireCDscale *= 0.666
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if (tech.isFireRateForGuns) b.fireCDscale *= Math.pow(0.76923, Math.max(0, b.inventory.length - 1))
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