laserBombingBoss

new laserBombingBoss
  I didn't do any difficulty testing, so maybe let me know if it's too easy

laser and plasma bots will target mobs bullets
non updating health bar bug fix
This commit is contained in:
landgreen
2021-08-12 19:25:03 -07:00
parent 2e406c5264
commit 714204bd62
7 changed files with 174 additions and 26 deletions

View File

@@ -12,14 +12,12 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// localSettings.levelsClearedLastGame = 10
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// level.difficultyIncrease(10) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true
// tech.isFieldFree = true
// m.setField("perfect diamagnetism")
// b.giveGuns("drones")
// tech.missileBotCount++;
// b.missileBot();
// tech.giveTech("half-wave rectifier")
// tech.giveTech("laser-bot")
// b.giveGuns("nail gun")
// tech.giveTech("Lenz's law")
// for (let i = 0; i < 9; i++) tech.giveTech("MIRV")
@@ -2269,9 +2267,9 @@ const level = {
spawn.mapRect(5050, -100, 50, 150);
spawn.mapRect(4850, -275, 50, 175);
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
spawn.starter(1900, -500, 200) //big boy
// spawn.starter(1900, -500, 200) //big boy
// spawn.growBossCulture(1900, -500)
// spawn.blinkBoss(1900, -500)
spawn.laserBombingBoss(1900, -500)
// spawn.snakeSpitBoss(1900, -500)
// spawn.growBossCulture(1900, -500)
// spawn.sneaker(1900, -500)