laserBombingBoss
new laserBombingBoss I didn't do any difficulty testing, so maybe let me know if it's too easy laser and plasma bots will target mobs bullets non updating health bar bug fix
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10
js/level.js
10
js/level.js
@@ -12,14 +12,12 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// localSettings.levelsClearedLastGame = 10
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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// level.difficultyIncrease(10) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// tech.isFieldFree = true
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// m.setField("perfect diamagnetism")
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// b.giveGuns("drones")
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// tech.missileBotCount++;
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// b.missileBot();
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// tech.giveTech("half-wave rectifier")
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// tech.giveTech("laser-bot")
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// b.giveGuns("nail gun")
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// tech.giveTech("Lenz's law")
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// for (let i = 0; i < 9; i++) tech.giveTech("MIRV")
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@@ -2269,9 +2267,9 @@ const level = {
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spawn.mapRect(5050, -100, 50, 150);
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spawn.mapRect(4850, -275, 50, 175);
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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spawn.starter(1900, -500, 200) //big boy
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// spawn.starter(1900, -500, 200) //big boy
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// spawn.growBossCulture(1900, -500)
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// spawn.blinkBoss(1900, -500)
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spawn.laserBombingBoss(1900, -500)
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// spawn.snakeSpitBoss(1900, -500)
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// spawn.growBossCulture(1900, -500)
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// spawn.sneaker(1900, -500)
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