weak anthropic sets life to 5%
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22
todo.txt
22
todo.txt
@@ -1,8 +1,25 @@
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************** TODO - n-gon **************
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mod - increase laser bot range, and reduce energy drain
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scale block throwing by mech.holdingMassScale
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(and simplify the code in throw)
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mod - mines become a turret that fires nails
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it could float to the mouse location on fire
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dash - mod when pressing left or right on the ground, teleport to the right until you find an obstruction
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do repeated horizontal zone queries until they hit map or block
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up to a max range of like 10 player widths
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weak anthropic principle - sets health to 3% if it's lower than 3% when triggered.
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bug - mech.fieldShieldingScale doesn't reset when switching fields
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negative mass field needs a buff
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repel blocks away
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scale repulsion force with speed of projectile
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choose clockwise or counter clock wise base on which force direction makes the smallest angle with the velocity
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no longer blocks, but the player takes 50% less damage from all sources while the field is active
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allow player to hold larger block, but give throwing blocks at high speed for no energy to a mob
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@@ -49,10 +66,6 @@ gun - buff vacuum bomb
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mod - make bodies destroyable
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they drop ammo and heals
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mod - mines - fire something instead of needles on activation
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foam?, flak?, vacuum bomb, super balls
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make a different mod for each type of bullet mine can fire
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mod - energy recharges faster when not moving
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lore - a robot (the player) gains self awareness
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@@ -91,7 +104,6 @@ mod - time dilation - Quantum Recovery
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put the array in the time field object
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cause the player to go back in time when the field was first activated (easier then going back to 3 seconds before)
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css transition for pause menu
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field that pushes everything back, and can destroy smaller blocks
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