weak anthropic sets life to 5%
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@@ -14,8 +14,8 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(9)
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// b.giveGuns("flak")
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// mech.setField("phase decoherence field")
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// b.giveGuns("mine")
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// mech.setField("negative mass field")
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// b.giveMod("irradiated needles");
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// b.giveMod("reflective cavity");
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