sticky mines
mines are sticky some mods trigger effects on pickup
This commit is contained in:
44
js/index.js
44
js/index.js
@@ -2,12 +2,30 @@
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/* TODO: *******************************************
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*****************************************************
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add new power up class: rerolls
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let you repopulate a power up selection menu
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add setting for random drops instead of choosing
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mines: move targeting position to be perpendicular to stuck wall
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mines change shape of mine (maybe a octagon?)
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mines: collide with bots
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probably don't have to fix...
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mines: add high friction, like vacuum bomb and trigger static mode after not moving for a bit
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no need to watch collisions
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rework custom mode
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custom mode grey out mods that are bad, like selection based mods
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enable recursive mods
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remove 5 mod cap on custom mode
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change nail-bot's movement
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maybe have it move in a circle around player?
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high friction very high acceleration towards circle location
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add mouse constraint in testing mode
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https://github.com/liabru/matter-js/blob/master/examples/events.js
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weekly random challenge where everyone playing each week gets the same random setup.
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The randomness would be determined by the date so it would sync everyone.
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powerups still drop, but the drops are determined by a preset list that changes each week.
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power ups still drop, but the drops are determined by a preset list that changes each week.
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mod: do something at the end of each level
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heal to full
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@@ -18,28 +36,10 @@ mod: do something at the end of each level
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take no damage
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don't shoot
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selection options for field to stay with current
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custom mode grey out mods that are bad, like selection based mods
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not important
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custom mode can't use recursive mods
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field graphics too dark at high energy
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not important
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rewrite pause as a change to the main loop
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not important
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like testing loop
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game setting for slower computers
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fewer blocks
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fewer debris
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fewer mobs
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mod: gain energy after taking damage
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use piezoelectric name (already used)
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mod: ground stomp on enterLand()
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mod: if you fire when out of ammo you gain 1 ammo pack at the cost of
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@@ -89,7 +89,7 @@ new map with repeating endlessness
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field power up effects
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field allows player to hold and throw living mobs
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of hack mobs
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and hack mobs
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give mobs more animal-like behaviors
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like rain world
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