sticky mines

mines are sticky
some mods trigger effects on pickup
This commit is contained in:
landgreen
2020-01-11 08:48:40 -08:00
parent 9c2433d50d
commit 7068a48903
9 changed files with 428 additions and 247 deletions

View File

@@ -2,12 +2,30 @@
/* TODO: *******************************************
*****************************************************
add new power up class: rerolls
let you repopulate a power up selection menu
add setting for random drops instead of choosing
mines: move targeting position to be perpendicular to stuck wall
mines change shape of mine (maybe a octagon?)
mines: collide with bots
probably don't have to fix...
mines: add high friction, like vacuum bomb and trigger static mode after not moving for a bit
no need to watch collisions
rework custom mode
custom mode grey out mods that are bad, like selection based mods
enable recursive mods
remove 5 mod cap on custom mode
change nail-bot's movement
maybe have it move in a circle around player?
high friction very high acceleration towards circle location
add mouse constraint in testing mode
https://github.com/liabru/matter-js/blob/master/examples/events.js
weekly random challenge where everyone playing each week gets the same random setup.
The randomness would be determined by the date so it would sync everyone.
powerups still drop, but the drops are determined by a preset list that changes each week.
power ups still drop, but the drops are determined by a preset list that changes each week.
mod: do something at the end of each level
heal to full
@@ -18,28 +36,10 @@ mod: do something at the end of each level
take no damage
don't shoot
selection options for field to stay with current
custom mode grey out mods that are bad, like selection based mods
not important
custom mode can't use recursive mods
field graphics too dark at high energy
not important
rewrite pause as a change to the main loop
not important
like testing loop
game setting for slower computers
fewer blocks
fewer debris
fewer mobs
mod: gain energy after taking damage
use piezoelectric name (already used)
mod: ground stomp on enterLand()
mod: if you fire when out of ammo you gain 1 ammo pack at the cost of
@@ -89,7 +89,7 @@ new map with repeating endlessness
field power up effects
field allows player to hold and throw living mobs
of hack mobs
and hack mobs
give mobs more animal-like behaviors
like rain world