m.switchworlds()
This commit is contained in:
354
js/tech.js
354
js/tech.js
@@ -768,7 +768,7 @@
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},
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{
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name: "nail-bot upgrade",
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description: "<strong>convert</strong> all your permanent bots to <strong>nail-bots</strong><br><strong>500%</strong> increased nail-bot <strong>fire rate</strong>",
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description: "<strong>convert</strong> all your bots to <strong>nail-bots</strong><br><strong>500%</strong> increased nail-bot <strong>fire rate</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -809,7 +809,7 @@
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},
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{
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name: "foam-bot upgrade",
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description: "<strong>convert</strong> all your permanent bots to <strong>foam-bots</strong><br><strong>250%</strong> increased foam-bot <strong>size</strong> and <strong>fire rate</strong>",
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description: "<strong>convert</strong> all your bots to <strong>foam-bots</strong><br><strong>250%</strong> increased foam <strong>size</strong> and <strong>fire rate</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -850,7 +850,7 @@
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},
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{
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name: "boom-bot upgrade",
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description: "<strong>convert</strong> all your permanent bots to <strong>boom-bots</strong><br><strong>250%</strong> increased <strong class='color-e'>explosion</strong> <strong class='color-d'>damage</strong> and size",
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description: "<strong>convert</strong> all your bots to <strong>boom-bots</strong><br><strong>250%</strong> increased <strong class='color-e'>explosion</strong> <strong class='color-d'>damage</strong> and size",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -891,7 +891,7 @@
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},
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{
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name: "laser-bot upgrade",
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description: "<strong>convert</strong> all your permanent bots to <strong>laser-bots</strong><br><strong>400%</strong> increased <strong>laser-bot</strong> <strong class='color-laser'>laser</strong> <strong class='color-d'>damage</strong>",
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description: "<strong>convert</strong> all your bots to <strong>laser-bots</strong><br><strong>400%</strong> increased <strong>laser-bot</strong> <strong class='color-laser'>laser</strong> <strong class='color-d'>damage</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -932,7 +932,7 @@
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},
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{
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name: "orbital-bot upgrade",
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description: "<strong>convert</strong> all your permanent bots to <strong>orbital-bots</strong><br>increase <strong class='color-d'>damage</strong> by <strong>200%</strong> and <strong>radius</strong> by <strong>30%</strong>",
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description: "<strong>convert</strong> all your bots to <strong>orbital-bots</strong><br>increase <strong class='color-d'>damage</strong> by <strong>200%</strong> and <strong>radius</strong> by <strong>30%</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -983,7 +983,7 @@
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},
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{
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name: "dynamo-bot upgrade",
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description: "<strong>convert</strong> your permanent bots to <strong>dynamo-bots</strong><br>dynamo-bots <strong>regen</strong> <strong>24</strong> <strong class='color-f'>energy</strong> per second",
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description: "<strong>convert</strong> your bots to <strong>dynamo-bots</strong><br>dynamo-bots <strong>regen</strong> <strong>24</strong> <strong class='color-f'>energy</strong> per second",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -1060,6 +1060,7 @@
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count: 0,
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isNonRefundable: true,
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isExperimentHide: true,
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isBadRandomOption: true,
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allowed() {
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return b.totalBots() > 3
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},
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@@ -1809,16 +1810,16 @@
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},
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{
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name: "quantum immortality",
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description: "after <strong>dying</strong>, continue in an <strong>alternate reality</strong><br>spawn <strong>4</strong> <strong class='color-r'>research</strong>",
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description: "after <strong>dying</strong>, continue in an <strong>alternate reality</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>16%</strong>", //spawn <strong>4</strong> <strong class='color-r'>research</strong>
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count > 1 || build.isExperimentSelection
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return !tech.isSwitchReality && !tech.isResearchReality
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},
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requires: "at least 2 research",
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requires: "not many-worlds, perturbation theory",
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effect() {
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tech.isImmortal = true;
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for (let i = 0; i < 4; i++) powerUps.spawn(m.pos.x + Math.random() * 10, m.pos.y + Math.random() * 10, "research", false);
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// for (let i = 0; i < 4; i++) powerUps.spawn(m.pos.x + Math.random() * 10, m.pos.y + Math.random() * 10, "research", false);
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},
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remove() {
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tech.isImmortal = false;
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@@ -1826,13 +1827,13 @@
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},
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{
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name: "many-worlds",
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description: "on each new <strong>level</strong> enter an <strong>alternate reality</strong><br> find <strong>2</strong> <strong class='color-m'>tech</strong> power ups in that reality",
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description: "each new <strong>level</strong> is an <strong>alternate reality</strong><br> find <strong>2</strong> <strong class='color-m'>tech</strong> power ups in that reality",
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maxCount: 1,
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count: 0,
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allowed() {
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return tech.isImmortal
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return !tech.isImmortal && !tech.isResearchReality
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},
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requires: "quantum immortality",
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requires: "not quantum immortality, perturbation theory",
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effect() {
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tech.isSwitchReality = true;
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},
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@@ -1840,6 +1841,157 @@
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tech.isSwitchReality = false;
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}
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},
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{
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name: "decoherence",
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description: "enter an <strong>alternate reality</strong> after you <strong class='color-r'>research</strong><br>spawn <strong>9</strong> <strong class='color-r'>research</strong> immediately",
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maxCount: 1,
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count: 0,
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allowed() {
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return !tech.isImmortal && !tech.isSwitchReality
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},
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requires: "not quantum immortality, many-worlds",
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effect() {
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tech.isResearchReality = true;
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for (let i = 0; i < 9; i++) powerUps.spawn(m.pos.x + Math.random() * 10, m.pos.y + Math.random() * 10, "research", false);
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},
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remove() {
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tech.isResearchReality = false;
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}
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},
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{
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name: "renormalization",
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description: "using a <strong class='color-r'>research</strong> for <strong>any</strong> purpose<br>has a <strong>37%</strong> chance to spawn a <strong class='color-r'>research</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return (powerUps.research.count > 1 || build.isExperimentSelection) && !tech.isSuperDeterminism && !tech.isRerollHaste
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},
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requires: "not superdeterminism or Ψ(t) collapse<br>at least 2 research",
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effect() {
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tech.renormalization = true;
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},
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remove() {
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tech.renormalization = false;
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}
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},
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{
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name: "erase",
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description: "<strong class='color-r'>researched</strong> or <strong>canceled</strong> <strong class='color-m'>tech</strong> won't <strong>reoccur</strong> <br>spawn <strong>5</strong> <strong class='color-r'>research</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return (powerUps.research.count > 2 || build.isExperimentSelection) && !tech.isDeterminism
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},
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requires: "not determinism, at least 3 research",
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effect() {
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tech.isBanish = true
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for (let i = 0; i < 5; i++) powerUps.spawn(m.pos.x, m.pos.y, "research", false);
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},
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remove() {
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tech.isBanish = false
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powerUps.tech.banishLog = [] //reset banish log
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}
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},
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{
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name: "Ψ(t) collapse",
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description: "<strong>66%</strong> decreased <strong><em>delay</em></strong> after firing<br>when you have no <strong class='color-r'>research</strong> in your inventory",
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count === 0 && !tech.manyWorlds
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},
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requires: "no research",
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effect() {
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tech.isRerollHaste = true;
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tech.researchHaste = 0.33;
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b.setFireCD();
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},
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remove() {
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tech.isRerollHaste = false;
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tech.researchHaste = 1;
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b.setFireCD();
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}
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},
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{
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name: "ansatz",
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description: "after choosing a <strong class='color-f'>field</strong>, <strong class='color-m'>tech</strong>, or <strong class='color-g'>gun</strong><br>if you have no <strong class='color-r'>research</strong> spawn <strong>2</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count === 0 && !tech.isSuperDeterminism && !tech.isRerollHaste
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},
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requires: "not superdeterminism or Ψ(t) collapse<br>no research",
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effect: () => {
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tech.manyWorlds = true;
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},
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remove() {
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tech.manyWorlds = false;
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}
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},
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{
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name: "Bayesian statistics",
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description: "increase <strong class='color-d'>damage</strong> by <strong>3.9%</strong><br>for each <strong class='color-r'>research</strong> in your inventory",
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count > 4 || build.isExperimentSelection
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},
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requires: "at least 5 research",
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effect() {
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tech.isRerollDamage = true;
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},
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remove() {
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tech.isRerollDamage = false;
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}
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},
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{
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name: "Born rule",
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description: "<strong>remove</strong> all current <strong class='color-m'>tech</strong><br>spawn new <strong class='color-m'>tech</strong> to replace them",
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maxCount: 1,
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count: 0,
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// isNonRefundable: true,
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isBadRandomOption: true,
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isExperimentHide: true,
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allowed() {
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return (tech.totalCount > 6)
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},
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requires: "more than 6 tech",
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effect: () => {
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//remove active bullets //to get rid of bots
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for (let i = 0; i < bullet.length; ++i) Matter.World.remove(engine.world, bullet[i]);
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bullet = [];
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let count = 0 //count tech
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for (let i = 0, len = tech.tech.length; i < len; i++) { // spawn new tech power ups
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if (!tech.tech[i].isNonRefundable) count += tech.tech[i].count
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}
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if (tech.isDeterminism) count -= 3 //remove the bonus tech
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if (tech.isSuperDeterminism) count -= 2 //remove the bonus tech
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tech.setupAllTech(); // remove all tech
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tech.addLoreTechToPool();
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for (let i = 0; i < count; i++) { // spawn new tech power ups
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powerUps.spawn(m.pos.x, m.pos.y, "tech");
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}
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//have state is checked in m.death()
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},
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remove() {}
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},
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{
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name: "perpetual research",
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description: "find <strong>1</strong> <strong class='color-r'>research</strong> at the start of each <strong>level</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return !tech.isSuperDeterminism && !tech.isPerpetualHeal && !tech.isPerpetualAmmo && !tech.isPerpetualStun
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},
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requires: "only 1 perpetual effect, not superdeterminism",
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effect() {
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tech.isPerpetualReroll = true
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},
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remove() {
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tech.isPerpetualReroll = false
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}
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},
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{
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name: "bubble fusion",
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description: "after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> <strong class='color-h'>heals</strong>, <strong class='color-g'>ammo</strong>, or <strong class='color-r'>research</strong>",
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@@ -2133,6 +2285,7 @@
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maxCount: 1,
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count: 0,
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isNonRefundable: true,
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isBadRandomOption: true,
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allowed() {
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return !tech.isExtraChoice && !tech.isCancelDuplication && !tech.isCancelRerolls
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},
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@@ -2152,6 +2305,7 @@
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maxCount: 1,
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count: 0,
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isNonRefundable: true,
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isBadRandomOption: true,
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allowed() {
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return tech.isDeterminism && !tech.manyWorlds && !tech.isGunSwitchField
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},
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@@ -2166,139 +2320,6 @@
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tech.isSuperDeterminism = false;
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}
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},
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{
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name: "Ψ(t) collapse",
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description: "<strong>66%</strong> decreased <strong><em>delay</em></strong> after firing<br>when you have no <strong class='color-r'>research</strong> in your inventory",
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count === 0 && !tech.manyWorlds
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},
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requires: "no research",
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effect() {
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tech.isRerollHaste = true;
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tech.researchHaste = 0.33;
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b.setFireCD();
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},
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remove() {
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tech.isRerollHaste = false;
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tech.researchHaste = 1;
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b.setFireCD();
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}
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},
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{
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name: "ansatz",
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description: "after choosing a <strong class='color-f'>field</strong>, <strong class='color-m'>tech</strong>, or <strong class='color-g'>gun</strong><br>if you have no <strong class='color-r'>research</strong> spawn <strong>2</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count === 0 && !tech.isSuperDeterminism && !tech.isRerollHaste
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},
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requires: "not superdeterminism or Ψ(t) collapse<br>no research",
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effect: () => {
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tech.manyWorlds = true;
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},
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remove() {
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tech.manyWorlds = false;
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}
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},
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{
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name: "renormalization",
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description: "using a <strong class='color-r'>research</strong> for <strong>any</strong> purpose<br>has a <strong>37%</strong> chance to spawn a <strong class='color-r'>research</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return (powerUps.research.count > 1 || build.isExperimentSelection) && !tech.isSuperDeterminism && !tech.isRerollHaste
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},
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requires: "not superdeterminism or Ψ(t) collapse<br>at least 2 research",
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effect() {
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tech.renormalization = true;
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},
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remove() {
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tech.renormalization = false;
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}
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},
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{
|
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name: "erase",
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description: "<strong class='color-r'>researched</strong> or <strong>canceled</strong> <strong class='color-m'>tech</strong> won't <strong>reoccur</strong> <br>spawn <strong>4</strong> <strong class='color-r'>research</strong>",
|
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maxCount: 1,
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||||
count: 0,
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allowed() {
|
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return (powerUps.research.count > 2 || build.isExperimentSelection) && !tech.isDeterminism
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},
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requires: "not determinism, at least 3 research",
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effect() {
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tech.isBanish = true
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for (let i = 0; i < 4; i++) powerUps.spawn(m.pos.x, m.pos.y, "research", false);
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},
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remove() {
|
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tech.isBanish = false
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powerUps.tech.banishLog = [] //reset banish log
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}
|
||||
},
|
||||
{
|
||||
name: "Bayesian statistics",
|
||||
description: "increase <strong class='color-d'>damage</strong> by <strong>3.9%</strong><br>for each <strong class='color-r'>research</strong> in your inventory",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
allowed() {
|
||||
return powerUps.research.count > 4 || build.isExperimentSelection
|
||||
},
|
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requires: "at least 5 research",
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effect() {
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tech.isRerollDamage = true;
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},
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remove() {
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tech.isRerollDamage = false;
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||||
}
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||||
},
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||||
{
|
||||
name: "Born rule",
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||||
description: "<strong>remove</strong> all current <strong class='color-m'>tech</strong><br>spawn new <strong class='color-m'>tech</strong> to replace them",
|
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maxCount: 1,
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||||
count: 0,
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||||
// isNonRefundable: true,
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isExperimentHide: true,
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allowed() {
|
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return (tech.totalCount > 6)
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},
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requires: "more than 6 tech",
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effect: () => {
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||||
//remove active bullets //to get rid of bots
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for (let i = 0; i < bullet.length; ++i) Matter.World.remove(engine.world, bullet[i]);
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bullet = [];
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let count = 0 //count tech
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for (let i = 0, len = tech.tech.length; i < len; i++) { // spawn new tech power ups
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if (!tech.tech[i].isNonRefundable) count += tech.tech[i].count
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}
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if (tech.isDeterminism) count -= 3 //remove the bonus tech
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if (tech.isSuperDeterminism) count -= 2 //remove the bonus tech
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||||
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||||
tech.setupAllTech(); // remove all tech
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tech.addLoreTechToPool();
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for (let i = 0; i < count; i++) { // spawn new tech power ups
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||||
powerUps.spawn(m.pos.x, m.pos.y, "tech");
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||||
}
|
||||
//have state is checked in m.death()
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||||
},
|
||||
remove() {}
|
||||
},
|
||||
{
|
||||
name: "perpetual research",
|
||||
description: "find <strong>1</strong> <strong class='color-r'>research</strong> at the start of each <strong>level</strong>",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
allowed() {
|
||||
return !tech.isSuperDeterminism && !tech.isPerpetualHeal && !tech.isPerpetualAmmo && !tech.isPerpetualStun
|
||||
},
|
||||
requires: "only 1 perpetual effect, not superdeterminism",
|
||||
effect() {
|
||||
tech.isPerpetualReroll = true
|
||||
},
|
||||
remove() {
|
||||
tech.isPerpetualReroll = false
|
||||
}
|
||||
},
|
||||
//**************************************************
|
||||
//************************************************** gun
|
||||
//************************************************** tech
|
||||
@@ -3718,7 +3739,7 @@
|
||||
},
|
||||
{
|
||||
name: "bot prototypes",
|
||||
description: "use <strong>nano-scale manufacturing</strong> to <strong>upgrade</strong><br>all <strong class='color-bot'>bots</strong> of a random type and <strong>build</strong> <strong>2</strong> of that <strong class='color-bot'>bot</strong>",
|
||||
description: "use <strong>nano-scale manufacturing</strong> to <strong>upgrade</strong><br>all <strong class='color-bot'>bots</strong> to a random type and <strong>build</strong> <strong>2</strong> of that <strong class='color-bot'>bot</strong>",
|
||||
isFieldTech: true,
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
@@ -4052,7 +4073,7 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
name: "phase decoherence",
|
||||
name: "boson composite",
|
||||
description: "<strong>intangible</strong> to blocks and mobs while <strong class='color-cloaked'>cloaked</strong><br>passing through <strong>mobs</strong> drains your <strong class='color-f'>energy</strong>",
|
||||
isFieldTech: true,
|
||||
maxCount: 1,
|
||||
@@ -4185,6 +4206,7 @@
|
||||
count: 0,
|
||||
isNonRefundable: true,
|
||||
isExperimentHide: true,
|
||||
isBadRandomOption: true,
|
||||
allowed() {
|
||||
return true
|
||||
},
|
||||
@@ -4202,6 +4224,7 @@
|
||||
count: 0,
|
||||
isNonRefundable: true,
|
||||
isExperimentHide: true,
|
||||
isBadRandomOption: true,
|
||||
allowed() {
|
||||
return !tech.isEnergyNoAmmo
|
||||
},
|
||||
@@ -4219,6 +4242,7 @@
|
||||
count: 0,
|
||||
isNonRefundable: true,
|
||||
isExperimentHide: true,
|
||||
isBadRandomOption: true,
|
||||
allowed() {
|
||||
return !tech.isSuperDeterminism
|
||||
},
|
||||
@@ -4236,6 +4260,7 @@
|
||||
count: 0,
|
||||
isNonRefundable: true,
|
||||
isExperimentHide: true,
|
||||
isBadRandomOption: true,
|
||||
allowed() {
|
||||
return !tech.isSuperDeterminism
|
||||
},
|
||||
@@ -4253,6 +4278,7 @@
|
||||
count: 0,
|
||||
isNonRefundable: true,
|
||||
isExperimentHide: true,
|
||||
isBadRandomOption: true,
|
||||
allowed() {
|
||||
return !tech.isSuperDeterminism
|
||||
},
|
||||
@@ -4265,12 +4291,14 @@
|
||||
},
|
||||
{
|
||||
name: "ship",
|
||||
description: "<strong>experimental mode:</strong> fly around with no legs",
|
||||
description: "<strong>experimental mode:</strong> fly around with no legs<br>aim by rotating with keyboard",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
isNonRefundable: true,
|
||||
isBadRandomOption: true,
|
||||
isExperimentalMode: true,
|
||||
allowed() {
|
||||
return !m.isShipMode && m.fieldUpgrades[m.fieldMode].name !== "negative mass field" && build.isExperimentSelection
|
||||
return build.isExperimentSelection && !m.isShipMode && m.fieldUpgrades[m.fieldMode].name !== "negative mass field"
|
||||
},
|
||||
requires: "",
|
||||
effect() {
|
||||
@@ -4278,6 +4306,26 @@
|
||||
},
|
||||
remove() {}
|
||||
},
|
||||
{
|
||||
name: "quantum leap",
|
||||
description: "<strong>experimental mode:</strong> every 20 seconds<br>become an alternate version of yourself",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
isNonRefundable: true,
|
||||
isBadRandomOption: true,
|
||||
isExperimentalMode: true,
|
||||
allowed() {
|
||||
return build.isExperimentSelection
|
||||
},
|
||||
requires: "",
|
||||
effect() {
|
||||
setInterval(() => {
|
||||
m.switchWorlds()
|
||||
simulation.trails()
|
||||
}, 20000); //every 20 sections
|
||||
},
|
||||
remove() {}
|
||||
},
|
||||
],
|
||||
addLoreTechToPool() { //adds lore tech to tech pool
|
||||
if (!simulation.isCheating) {
|
||||
@@ -4330,7 +4378,7 @@
|
||||
// remove() {}
|
||||
// },
|
||||
{
|
||||
name: "sliders",
|
||||
name: "quantum leap",
|
||||
description: "become an alternate version of yourself<br>every <strong>20</strong> seconds",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
@@ -4345,6 +4393,7 @@
|
||||
effect() {
|
||||
setInterval(() => {
|
||||
m.switchWorlds()
|
||||
simulation.trails()
|
||||
}, 20000); //every 30 sections
|
||||
},
|
||||
remove() {}
|
||||
@@ -5306,5 +5355,6 @@
|
||||
foamFutureFire: null,
|
||||
isDamageAfterKill: null,
|
||||
isHarmReduceAfterKill: null,
|
||||
isSwitchReality: null
|
||||
isSwitchReality: null,
|
||||
isResearchReality: null
|
||||
}
|
||||
Reference in New Issue
Block a user