m.switchworlds()
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@@ -2726,7 +2726,7 @@ const spawn = {
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me.seeAtDistance2 = 2000000;
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me.accelMag = Math.floor(10 * (Math.random() + 4.5)) * 0.00001 * simulation.accelScale;
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me.frictionAir = 0.005;
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me.accelMag = 0.00017 * simulation.accelScale;
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me.accelMag = 0.00016 * simulation.accelScale;
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me.memory = Infinity;
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me.collisionFilter.mask = cat.player | cat.bullet
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spawn.shield(me, x, y, 1);
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