negative mass field mod

This commit is contained in:
landgreen
2020-02-28 06:48:49 -08:00
parent c9898ad53f
commit 6f6131237a
4 changed files with 32 additions and 7 deletions

View File

@@ -178,6 +178,7 @@ function collisionChecks(event) {
if (obj.classType === "bullet" && obj.speed > obj.minDmgSpeed) {
// const dmg = b.dmgScale * (obj.dmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)));
let dmg = b.dmgScale * (obj.dmg + b.modAcidDmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)))
// console.log(obj.dmg / (0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity))))
if (b.isModCrit && !mob[k].seePlayer.recall && !mob[k].shield) dmg *= 5
mob[k].foundPlayer();
mob[k].damage(dmg);
@@ -195,7 +196,7 @@ function collisionChecks(event) {
if (obj.classType === "body" && obj.speed > 5) {
const v = Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity));
if (v > 8) {
let dmg = b.dmgScale * (b.modAcidDmg + v * Math.sqrt(obj.mass) * 0.07);
let dmg = b.dmgScale * (v * Math.sqrt(obj.mass) * 0.07);
mob[k].damage(dmg, true);
if (mob[k].distanceToPlayer2() < 1000000) mob[k].foundPlayer();
game.drawList.push({