incendiary ammunition
bug - spider boss move at full speed again (watch out) bots that uses energy stop when you hit 50% energy if you have mass-energy mod you get a warning before you overwrite your current gun due to integrated armament gun - flak is removed mod: High-explosive incendiary, or incendiary rounds shotgun: several large explosions nail gun: rapid fire explosions drones: drones explode on impact super balls: explode on contact
This commit is contained in:
62
todo.txt
62
todo.txt
@@ -1,32 +1,56 @@
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*********** NEXT PATCH ***********
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you can view the patch notes for the last few commits from the game menu
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this uses the github API, so it might have some delay
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overfill mods add energy instead of setting energy to a value
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bug - spider boss move at full speed again (watch out)
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bots that uses energy stop when you hit 50% energy if you have mass-energy mod
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bug - blocks in vertical portals can get stuck inside the portals
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fixed, but only for one portal... oh well
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you get a warning before you overwrite your current gun due to integrated armament
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mobs that make a scrap bot, don't leave a block body anymore
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gun - flak is removed
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mod: High-explosive incendiary, or incendiary rounds
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shotgun: several large explosions
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nail gun: rapid fire explosions
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drones: drones explode on impact
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super balls: explode on contact
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************** BUGS **************
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bug - crouch and worm hole? -> crouch locked in
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bug - getting locked into crouch on community levels, but showing the player as still standing
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(4+ reports before potential fix) bug - crouch and worm hole? -> crouch locked in
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players have extra gravity
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might be from the short jump code
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added a line to wormhole to reset possible short jump
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bug - capping the fps causes random slow downs, that can be fixed with pause
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(3 reports) bug - getting locked into crouch on community levels, but showing the player as still standing
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maybe improper vertices for map bodies
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bug - mine spawned one new mine every second
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(intermittent, but almost every time) bug - capping the fps causes random slow downs, that can be fixed with pause
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(once) bug - mine spawned one new mine every second
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after sticking to the top right corner of a wall
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notes: had only gun mine, mod mine reclamation, field plasma,
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bug - mines spawn extra mines when fired at thin map wall while jumping
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************** MODS **************
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(repeatable almost everytime) bug - mines spawn extra mines when fired at thin map wall while jumping
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************** TODO **************
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rework super balls - start with more damage, ramp slower from mods
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+1 ball per shot from mods
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small scale size increased
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or incendiary and no size increase
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mod - make neutron bomb a grenade mod
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mod - railgun's push effect is increased, and it does some damage to nearby mobs
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maybe only triggers at max energy
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mod - neutron bomb needs a method to "catch" mobs in it's field
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apply stun status effect
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too similar to the stun effect?
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mod - a 4th mod selection option that is always a gun or field
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mod - nano scale field could be a mod
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excess energy is converted to bullets
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run this code in the energy overfill code check
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@@ -35,10 +59,7 @@ mod - nano scale field could be a mod
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pair production - nerf and give it to anyone
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cloaking field - maybe just don't spawn bullets when cloaked
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mod - sentry fires other bullet types
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laser or missile
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flak could be a mod for shotgun?
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Mod: "Solar Power": Energy regeneration is doubled while standing still
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mod - self destruct - drones explode when they die
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drones lose extra time on collisions, so they often explode after a collision
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@@ -85,14 +106,15 @@ mod - foam is attracted to mobs
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name - static cling
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could also do bremsstrahlung radiation like damage on attachment
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************** TODO **************
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field - one block orbits you, it can protect you a bit and do collision damage
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use field to fire and press field again to pull it back
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mod - more blocks
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mod - attach a permanent neutron bomb to the block
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lowers energy regen, but it can damage mobs
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wormholes need to give feedback on where a portal can go
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or automatically put portals in safe places
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field - You have a permanent neutron bomb oscillating on you. Energy regeneration and heal powerup effectiveness is halved.
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neutron field could be a passive outwards push, replacing the defined, oscillating border of SWH with a less powerful, larger border
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find a way to automatically show patch information from github on n-gon main page
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repeat map in vertical and horizontal space
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Reference in New Issue
Block a user