incendiary ammunition

bug - spider boss move at full speed again (watch out)
bots that uses energy stop when you hit 50% energy if you have mass-energy mod

you get a warning before you overwrite your current gun due to integrated armament

gun - flak is removed
mod: High-explosive incendiary, or incendiary rounds
  shotgun: several large explosions
  nail gun: rapid fire explosions
  drones: drones explode on impact
  super balls: explode on contact
This commit is contained in:
landgreen
2020-11-14 05:37:27 -08:00
parent 72e61eab78
commit 6e90ed2376
9 changed files with 876 additions and 869 deletions

View File

@@ -1,32 +1,56 @@
*********** NEXT PATCH ***********
you can view the patch notes for the last few commits from the game menu
this uses the github API, so it might have some delay
overfill mods add energy instead of setting energy to a value
bug - spider boss move at full speed again (watch out)
bots that uses energy stop when you hit 50% energy if you have mass-energy mod
bug - blocks in vertical portals can get stuck inside the portals
fixed, but only for one portal... oh well
you get a warning before you overwrite your current gun due to integrated armament
mobs that make a scrap bot, don't leave a block body anymore
gun - flak is removed
mod: High-explosive incendiary, or incendiary rounds
shotgun: several large explosions
nail gun: rapid fire explosions
drones: drones explode on impact
super balls: explode on contact
************** BUGS **************
bug - crouch and worm hole? -> crouch locked in
bug - getting locked into crouch on community levels, but showing the player as still standing
(4+ reports before potential fix) bug - crouch and worm hole? -> crouch locked in
players have extra gravity
might be from the short jump code
added a line to wormhole to reset possible short jump
bug - capping the fps causes random slow downs, that can be fixed with pause
(3 reports) bug - getting locked into crouch on community levels, but showing the player as still standing
maybe improper vertices for map bodies
bug - mine spawned one new mine every second
(intermittent, but almost every time) bug - capping the fps causes random slow downs, that can be fixed with pause
(once) bug - mine spawned one new mine every second
after sticking to the top right corner of a wall
notes: had only gun mine, mod mine reclamation, field plasma,
bug - mines spawn extra mines when fired at thin map wall while jumping
************** MODS **************
(repeatable almost everytime) bug - mines spawn extra mines when fired at thin map wall while jumping
************** TODO **************
rework super balls - start with more damage, ramp slower from mods
+1 ball per shot from mods
small scale size increased
or incendiary and no size increase
mod - make neutron bomb a grenade mod
mod - railgun's push effect is increased, and it does some damage to nearby mobs
maybe only triggers at max energy
mod - neutron bomb needs a method to "catch" mobs in it's field
apply stun status effect
too similar to the stun effect?
mod - a 4th mod selection option that is always a gun or field
mod - nano scale field could be a mod
excess energy is converted to bullets
run this code in the energy overfill code check
@@ -35,10 +59,7 @@ mod - nano scale field could be a mod
pair production - nerf and give it to anyone
cloaking field - maybe just don't spawn bullets when cloaked
mod - sentry fires other bullet types
laser or missile
flak could be a mod for shotgun?
Mod: "Solar Power": Energy regeneration is doubled while standing still
mod - self destruct - drones explode when they die
drones lose extra time on collisions, so they often explode after a collision
@@ -85,14 +106,15 @@ mod - foam is attracted to mobs
name - static cling
could also do bremsstrahlung radiation like damage on attachment
************** TODO **************
field - one block orbits you, it can protect you a bit and do collision damage
use field to fire and press field again to pull it back
mod - more blocks
mod - attach a permanent neutron bomb to the block
lowers energy regen, but it can damage mobs
wormholes need to give feedback on where a portal can go
or automatically put portals in safe places
field - You have a permanent neutron bomb oscillating on you. Energy regeneration and heal powerup effectiveness is halved.
neutron field could be a passive outwards push, replacing the defined, oscillating border of SWH with a less powerful, larger border
find a way to automatically show patch information from github on n-gon main page
repeat map in vertical and horizontal space