incendiary ammunition
bug - spider boss move at full speed again (watch out) bots that uses energy stop when you hit 50% energy if you have mass-energy mod you get a warning before you overwrite your current gun due to integrated armament gun - flak is removed mod: High-explosive incendiary, or incendiary rounds shotgun: several large explosions nail gun: rapid fire explosions drones: drones explode on impact super balls: explode on contact
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17
js/level.js
17
js/level.js
@@ -12,20 +12,19 @@ const level = {
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levels: [],
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// level.difficultyIncrease(8)
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level.difficultyIncrease(8)
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// game.enableConstructMode() //used to build maps in testing mode
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// game.zoomScale = 1000;
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// game.setZoom();
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// mech.setField("wormhole")
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// b.giveGuns("mine")
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// mod.giveMod("sentry")
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// b.giveGuns("drones")
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// mod.giveMod("incendiary ammunition")
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level.intro(); //starting level
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// level.intro(); //starting level
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level.testing(); //not in rotation
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// level.finalBoss() //final boss level
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// level.gauntlet(); //before final boss level
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// level.testing(); //not in rotation
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// level.template() //not in rotation
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// level.testChamber() //less mobs, more puzzle
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// level.sewers();
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// level.satellite();
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@@ -141,16 +140,16 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.boost(1500, 0, 900);
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// spawn.starter(1600, -500)
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spawn.starter(1600, -500, 200)
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// spawn.bomberBoss(2900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.spawner(1600, -500)
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// spawn.sniper(1700, -120, 50)
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// spawn.bomberBoss(1400, -500)
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spawn.sucker(1800, -120)
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// spawn.sucker(1800, -120)
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// spawn.cellBossCulture(1600, -500)
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// spawn.powerUpBoss(1600, -500)
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// spawn.spiderBoss(1600, -500)
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// spawn.sniper(1200, -500)
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// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
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