historyBoss
blocking uses 33% less energy tech: stimulated emission removed tech: Bayesian statistics renamed stimulated emission tech: futures exchange gives 4.5% per cancel (up from 4%) new level boss: follows you like the dynamo-bot, but is not friend will not spawn if you have a dynamo-bot (probably will be rebalanced in next patch)
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46
todo.txt
46
todo.txt
@@ -1,12 +1,19 @@
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******************************************************** NEXT PATCH ********************************************************
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blocking uses 33% less energy
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tech cloning requires > 25% dup chance, and is now only 2x (was 3x) your dup chance for a second boss
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playing with the 4 community levels now removes 4 random levels from the level list
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tech: stimulated emission removed
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tech: Bayesian statistics renamed stimulated emission
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tech: futures exchange gives 4.5% per cancel (up from 4%)
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tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech to the potential tech pool
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new level boss: follows you like the dynamo-bot, but is not friend
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will not spawn if you have a dynamo-bot
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(probably will be rebalanced in next patch)
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******************************************************** BUGS ********************************************************
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make mobs that spawn other mobs limit spawns to line of sight
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orange mobs
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(only once on my computer) once every 7 second check isn't running code
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power ups don't teleport to exit
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complex spin statistics isn't activating
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@@ -31,19 +38,29 @@ tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech t
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******************************************************** TODO ********************************************************
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reduce 3 difficulty, randomize all mods when you...
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take damage
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switch guns
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pick up a tech
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tech: when you switch guns switch a random bot to a different bot. If the bot you had was upgraded the new one will be too.
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or switch all bots
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tech: buff block throwing
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require +100% damage for blocks
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works with pilot wave?
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lore: a tutorial / lore intro
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needs to be optional so it doesn't slow experienced players
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put something on the intro map
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maybe a button triggers something
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tech: add an eject button for each power up in the pause menu
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also list all bot types in pause menu
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with option to eject?
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add back in gamepad support
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but does anyone care?
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https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
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mechanic: gain damage when there are fewer bullets
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junk tech
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switch input keys: left-right, up-down?
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rename intro level to something lore related
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give undefined tech different effects at different localSettings.loreCount values
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@@ -329,7 +346,7 @@ n-gon outreach ideas
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******************************************************** LORE ********************************************************
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cool names for tech
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strange loop, ansatz
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strange loop, ansatz, Bayesian statistics
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voice singing with pitch?
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@@ -343,7 +360,12 @@ chapter 2: scientists verify that bot can really hear them
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chapter 3: why is the bot attacking things?
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player is the bot and also the mobs, and the levels. player is the entire simulation
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why is the player attacking itself?
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learn console commands to manipulate the simulation
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learn console commands to manipulate the simulation?
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unlock hard and why difficulty?
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but what about easy?
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maybe remove easy, and replace with a check box that makes the game easy, but in a different way
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disable lore, but respawn on the level you die at?
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chapter 4: why does the simulation exists?
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started to research new tech and test in a simulated world
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