historyBoss

blocking uses 33% less energy

tech: stimulated emission removed
tech: Bayesian statistics renamed stimulated emission
tech: futures exchange gives 4.5% per cancel (up from 4%)

new level boss: follows you like the dynamo-bot, but is not friend
  will not spawn if you have a dynamo-bot
  (probably will be rebalanced in next patch)
This commit is contained in:
landgreen
2021-02-05 05:38:08 -08:00
parent 6446685cf0
commit 6e5d951bf1
13 changed files with 358 additions and 252 deletions

View File

@@ -1,12 +1,19 @@
******************************************************** NEXT PATCH ********************************************************
blocking uses 33% less energy
tech cloning requires > 25% dup chance, and is now only 2x (was 3x) your dup chance for a second boss
playing with the 4 community levels now removes 4 random levels from the level list
tech: stimulated emission removed
tech: Bayesian statistics renamed stimulated emission
tech: futures exchange gives 4.5% per cancel (up from 4%)
tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech to the potential tech pool
new level boss: follows you like the dynamo-bot, but is not friend
will not spawn if you have a dynamo-bot
(probably will be rebalanced in next patch)
******************************************************** BUGS ********************************************************
make mobs that spawn other mobs limit spawns to line of sight
orange mobs
(only once on my computer) once every 7 second check isn't running code
power ups don't teleport to exit
complex spin statistics isn't activating
@@ -31,19 +38,29 @@ tech: dark patterns - reduce combat difficulty by 1 level and add 16 junk tech t
******************************************************** TODO ********************************************************
reduce 3 difficulty, randomize all mods when you...
take damage
switch guns
pick up a tech
tech: when you switch guns switch a random bot to a different bot. If the bot you had was upgraded the new one will be too.
or switch all bots
tech: buff block throwing
require +100% damage for blocks
works with pilot wave?
lore: a tutorial / lore intro
needs to be optional so it doesn't slow experienced players
put something on the intro map
maybe a button triggers something
tech: add an eject button for each power up in the pause menu
also list all bot types in pause menu
with option to eject?
add back in gamepad support
but does anyone care?
https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
mechanic: gain damage when there are fewer bullets
junk tech
switch input keys: left-right, up-down?
rename intro level to something lore related
give undefined tech different effects at different localSettings.loreCount values
@@ -329,7 +346,7 @@ n-gon outreach ideas
******************************************************** LORE ********************************************************
cool names for tech
strange loop, ansatz
strange loop, ansatz, Bayesian statistics
voice singing with pitch?
@@ -343,7 +360,12 @@ chapter 2: scientists verify that bot can really hear them
chapter 3: why is the bot attacking things?
player is the bot and also the mobs, and the levels. player is the entire simulation
why is the player attacking itself?
learn console commands to manipulate the simulation
learn console commands to manipulate the simulation?
unlock hard and why difficulty?
but what about easy?
maybe remove easy, and replace with a check box that makes the game easy, but in a different way
disable lore, but respawn on the level you die at?
chapter 4: why does the simulation exists?
started to research new tech and test in a simulated world