fireworks

grenade now has 3 fireworks options, you can only have 1 at a time
  flame test, fireworks, pyrotechnics
implosion has been removed
controlled explosion 3->4 research

base matter wave moves 20% faster
gun science renamed ordnance

bug fixes
This commit is contained in:
landgreen
2022-05-20 05:57:57 -07:00
parent dd8fd925e0
commit 6e1e256a1f
6 changed files with 120 additions and 142 deletions

View File

@@ -1,44 +1,22 @@
******************************************************** NEXT PATCH **************************************************
grenade tech: flame test - grenades release a cluster of smaller explosions
grenade tech: pyrotechnics - grenades release a circle of smaller explosions
grenade tech: implosion - explosions pull things in, not out, +25% to grenade explosion damage and radius
chain reaction no longer requires vacuum bomb
bosses and mobs have much less knock back from explosions
invulnerable mobs have no knock back
grenade now has 3 fireworks options, you can only have 1 at a time
flame test, fireworks, pyrotechnics
implosion has been removed
controlled explosion 3->4 research
alternator harpoon/grapple/railgun energy drain reduced by 100->60%
bots no longer unlock tech until you upgrade to a bot type
JUNK tech rule 30 is now sometimes rule 90 instead
disabled testing for why? mode
wave beam
amplitude 50->37% damage
propagation 50->37% damage
worms
annelids 10-120% -> about 37% damage
radiation
nuclear transmutation stacks 9x
gives 70->47% damage per stack
explosions
ammonium nitrate 27->24% damage and radius
base matter wave moves 20% faster
gun science renamed ordnance
bug fixes
******************************************************** TODO ********************************************************
buff early matter wave without phonon
some grenade tech made all the bosses go away and not drop anything
check: fireworks, vacuum, stun, chain reaction, implosion
more fireworks themed grenade tech
shotting star - fire a series of explosions higher and higher up, also increase radius with height
star burst - 5 explosions in star shape
delay - explosion in same place
pulse
30s of lasers
shooting star - fire a series of explosions higher and higher up, also increase radius with height
merge mines and grenades?
tech - neutron bombs deal 100% more damage, but finishes detonating much faster
tech - neutron bombs will explode into a small iridum explosion after it expires