fireworks
grenade now has 3 fireworks options, you can only have 1 at a time flame test, fireworks, pyrotechnics implosion has been removed controlled explosion 3->4 research base matter wave moves 20% faster gun science renamed ordnance bug fixes
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38
todo.txt
38
todo.txt
@@ -1,44 +1,22 @@
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******************************************************** NEXT PATCH **************************************************
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grenade tech: flame test - grenades release a cluster of smaller explosions
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grenade tech: pyrotechnics - grenades release a circle of smaller explosions
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grenade tech: implosion - explosions pull things in, not out, +25% to grenade explosion damage and radius
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chain reaction no longer requires vacuum bomb
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bosses and mobs have much less knock back from explosions
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invulnerable mobs have no knock back
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grenade now has 3 fireworks options, you can only have 1 at a time
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flame test, fireworks, pyrotechnics
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implosion has been removed
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controlled explosion 3->4 research
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alternator harpoon/grapple/railgun energy drain reduced by 100->60%
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bots no longer unlock tech until you upgrade to a bot type
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JUNK tech rule 30 is now sometimes rule 90 instead
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disabled testing for why? mode
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wave beam
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amplitude 50->37% damage
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propagation 50->37% damage
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worms
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annelids 10-120% -> about 37% damage
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radiation
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nuclear transmutation stacks 9x
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gives 70->47% damage per stack
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explosions
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ammonium nitrate 27->24% damage and radius
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base matter wave moves 20% faster
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gun science renamed ordnance
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bug fixes
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******************************************************** TODO ********************************************************
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buff early matter wave without phonon
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some grenade tech made all the bosses go away and not drop anything
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check: fireworks, vacuum, stun, chain reaction, implosion
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more fireworks themed grenade tech
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shotting star - fire a series of explosions higher and higher up, also increase radius with height
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star burst - 5 explosions in star shape
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delay - explosion in same place
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pulse
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30s of lasers
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shooting star - fire a series of explosions higher and higher up, also increase radius with height
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merge mines and grenades?
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tech - neutron bombs deal 100% more damage, but finishes detonating much faster
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tech - neutron bombs will explode into a small iridum explosion after it expires
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