fireworks

grenade now has 3 fireworks options, you can only have 1 at a time
  flame test, fireworks, pyrotechnics
implosion has been removed
controlled explosion 3->4 research

base matter wave moves 20% faster
gun science renamed ordnance

bug fixes
This commit is contained in:
landgreen
2022-05-20 05:57:57 -07:00
parent dd8fd925e0
commit 6e1e256a1f
6 changed files with 120 additions and 142 deletions

View File

@@ -15,16 +15,16 @@ const level = {
levels: [],
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// simulation.isHorizontalFlipped = true
// m.setField("perfect diamagnetism")
// b.giveGuns("grenades")
// tech.giveTech("rule 30")
// tech.giveTech("cherenkov radiation")
// // simulation.isHorizontalFlipped = true
// m.setField("wormhole")
// b.giveGuns("matter wave")
// tech.giveTech("chain reaction")
// tech.giveTech("fireworks")
// tech.giveTech("flame test")
// tech.giveTech("pyrotechnics")
// for (let i = 0; i < 10; i++) tech.giveTech("replication")
// tech.giveTech("decoherence")
// tech.giveTech("pneumatic actuator")
// tech.giveTech("acetone peroxide")
// for (let i = 0; i < 10; i++) tech.giveTech("ammonium nitrate")
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
// for (let i = 0; i < 15; i++) tech.giveTech()
@@ -2652,7 +2652,7 @@ const level = {
// spawn.slashBoss(1900, -500)
// spawn.launcherBoss(3200, -500)
// spawn.laserTargetingBoss(1700, -500)
// spawn.powerUpBoss(1900, -500)
spawn.powerUpBoss(1900, -500)
// spawn.powerUpBossBaby(3200, -500)
// spawn.snakeBoss(1700, -500)
// spawn.streamBoss(3200, -500)
@@ -2663,7 +2663,7 @@ const level = {
// spawn.blinkBoss(1700, -500)
// spawn.snakeSpitBoss(3200, -500)
// spawn.laserBombingBoss(1700, -500)
spawn.launcherBoss(3200, -500)
// spawn.launcherBoss(3200, -500)
// spawn.blockBoss(1700, -500)
// spawn.blinkBoss(3200, -500)
// spawn.spiderBoss(1700, -500)