fireworks
grenade now has 3 fireworks options, you can only have 1 at a time flame test, fireworks, pyrotechnics implosion has been removed controlled explosion 3->4 research base matter wave moves 20% faster gun science renamed ordnance bug fixes
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18
js/level.js
18
js/level.js
@@ -15,16 +15,16 @@ const level = {
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levels: [],
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.isHorizontalFlipped = true
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// m.setField("perfect diamagnetism")
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// b.giveGuns("grenades")
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// tech.giveTech("rule 30")
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// tech.giveTech("cherenkov radiation")
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// // simulation.isHorizontalFlipped = true
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// m.setField("wormhole")
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// b.giveGuns("matter wave")
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// tech.giveTech("chain reaction")
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// tech.giveTech("fireworks")
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// tech.giveTech("flame test")
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// tech.giveTech("pyrotechnics")
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// for (let i = 0; i < 10; i++) tech.giveTech("replication")
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// tech.giveTech("decoherence")
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// tech.giveTech("pneumatic actuator")
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// tech.giveTech("acetone peroxide")
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// for (let i = 0; i < 10; i++) tech.giveTech("ammonium nitrate")
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
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// for (let i = 0; i < 15; i++) tech.giveTech()
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@@ -2652,7 +2652,7 @@ const level = {
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// spawn.slashBoss(1900, -500)
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// spawn.launcherBoss(3200, -500)
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// spawn.laserTargetingBoss(1700, -500)
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// spawn.powerUpBoss(1900, -500)
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spawn.powerUpBoss(1900, -500)
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// spawn.powerUpBossBaby(3200, -500)
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// spawn.snakeBoss(1700, -500)
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// spawn.streamBoss(3200, -500)
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@@ -2663,7 +2663,7 @@ const level = {
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// spawn.blinkBoss(1700, -500)
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// spawn.snakeSpitBoss(3200, -500)
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// spawn.laserBombingBoss(1700, -500)
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spawn.launcherBoss(3200, -500)
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// spawn.launcherBoss(3200, -500)
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// spawn.blockBoss(1700, -500)
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// spawn.blinkBoss(3200, -500)
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// spawn.spiderBoss(1700, -500)
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