boost power ups

tech: virtual particles - mobs have a chance to spawn coupling power ups
  old tech virtual particles renamed vacuum fluctuation

tech: exciton - mobs have a chance to spawn a boost
  boosts are a power up that increases your damage for 10 seconds
  old tech exciton renamed non-renewables
laser tech: quasiparticles - replace all ammo with boosts

added +20px to grid elements to prevent text spillover
bug fixes
This commit is contained in:
landgreen
2022-08-24 06:39:00 -07:00
parent 2ce8aca3ef
commit 6d1e62d6b8
7 changed files with 251 additions and 69 deletions

View File

@@ -1,30 +1,33 @@
******************************************************** NEXT PATCH **************************************************
coupling
crystallography renamed quintessence
wormhole -> energy after eating blocks
penrose process is removed
perfect diamagnatism and standing wave -> ice IX after blocking
tech triple point removed
plasma torch -> +damage
tech: virtual particles - mobs have a chance to spawn coupling power ups
old tech virtual particles renamed vacuum fluctuation
killing one of the first 3->4 snake body mobs makes snake bosses vulnerable
shooterBoss shoots 3-6 smaller bullets
tech: exciton - mobs have a chance to spawn a boost
boosts are a power up that increases your damage for 10 seconds
old tech exciton renamed non-renewables
laser tech: quasiparticles - replace all ammo with boosts
added +20px to grid elements to prevent text spillover
bug fixes
*********************************************************** TODO *****************************************************
coupling
pause menu +defense on coupling description goes above 100%
put coupling description as 4th line on field description
raw text no function call
no need for coupling description in power ups, pause
negative coupling?
wouldn't work for iceIX
coupling tech
names: strongly coupled, Vibronic coupling, Residual dipolar coupling, NMR coupling, quintessence
names: strongly coupled, Vibronic coupling, NMR coupling
tech: +x% field coupling, your field changes randomly every y seconds
tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
some fields aren't used much (that's ok?)
triple point iceIX needs to spawn in the radius of the field and an arc in the same quadrant as the mob
tech: increase the effect of boosts, but shorten the duration?
tech give laser mines more lasers (3->4? 5?)
@@ -41,8 +44,6 @@ make orbitals increase orbital rotation speed after Orbital boss takes damage
worms can target player, buff their damage
can't target player in first few seconds?
draw player transparent or opaque when cloaking field is on
plasma field tech - similar to regression, but for plasma ticks
greatly increase walking speed
@@ -87,7 +88,6 @@ tech expansion: field coupling also expands each fields in different ways
tech: missiles explode a 2nd time after 1/2 a second (with a slightly different position determined by original velocity)
1st ionisation energy should scale with heath powerup efficiency
The tech that makes blocks that fall into a wormhole give energy should scale with block size, with the same formula as tokomak
junk suggestion: useless machine - ejects itself and removes itself from the item pool