boost power ups
tech: virtual particles - mobs have a chance to spawn coupling power ups old tech virtual particles renamed vacuum fluctuation tech: exciton - mobs have a chance to spawn a boost boosts are a power up that increases your damage for 10 seconds old tech exciton renamed non-renewables laser tech: quasiparticles - replace all ammo with boosts added +20px to grid elements to prevent text spillover bug fixes
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30
todo.txt
30
todo.txt
@@ -1,30 +1,33 @@
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******************************************************** NEXT PATCH **************************************************
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coupling
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crystallography renamed quintessence
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wormhole -> energy after eating blocks
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penrose process is removed
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perfect diamagnatism and standing wave -> ice IX after blocking
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tech triple point removed
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plasma torch -> +damage
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tech: virtual particles - mobs have a chance to spawn coupling power ups
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old tech virtual particles renamed vacuum fluctuation
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killing one of the first 3->4 snake body mobs makes snake bosses vulnerable
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shooterBoss shoots 3-6 smaller bullets
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tech: exciton - mobs have a chance to spawn a boost
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boosts are a power up that increases your damage for 10 seconds
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old tech exciton renamed non-renewables
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laser tech: quasiparticles - replace all ammo with boosts
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added +20px to grid elements to prevent text spillover
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bug fixes
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*********************************************************** TODO *****************************************************
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coupling
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pause menu +defense on coupling description goes above 100%
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put coupling description as 4th line on field description
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raw text no function call
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no need for coupling description in power ups, pause
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negative coupling?
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wouldn't work for iceIX
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coupling tech
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names: strongly coupled, Vibronic coupling, Residual dipolar coupling, NMR coupling, quintessence
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names: strongly coupled, Vibronic coupling, NMR coupling
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tech: +x% field coupling, your field changes randomly every y seconds
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tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
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some fields aren't used much (that's ok?)
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triple point iceIX needs to spawn in the radius of the field and an arc in the same quadrant as the mob
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tech: increase the effect of boosts, but shorten the duration?
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tech give laser mines more lasers (3->4? 5?)
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@@ -41,8 +44,6 @@ make orbitals increase orbital rotation speed after Orbital boss takes damage
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worms can target player, buff their damage
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can't target player in first few seconds?
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draw player transparent or opaque when cloaking field is on
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plasma field tech - similar to regression, but for plasma ticks
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greatly increase walking speed
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@@ -87,7 +88,6 @@ tech expansion: field coupling also expands each fields in different ways
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tech: missiles explode a 2nd time after 1/2 a second (with a slightly different position determined by original velocity)
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1st ionisation energy should scale with heath powerup efficiency
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The tech that makes blocks that fall into a wormhole give energy should scale with block size, with the same formula as tokomak
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junk suggestion: useless machine - ejects itself and removes itself from the item pool
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