boost power ups

tech: virtual particles - mobs have a chance to spawn coupling power ups
  old tech virtual particles renamed vacuum fluctuation

tech: exciton - mobs have a chance to spawn a boost
  boosts are a power up that increases your damage for 10 seconds
  old tech exciton renamed non-renewables
laser tech: quasiparticles - replace all ammo with boosts

added +20px to grid elements to prevent text spillover
bug fixes
This commit is contained in:
landgreen
2022-08-24 06:39:00 -07:00
parent 2ce8aca3ef
commit 6d1e62d6b8
7 changed files with 251 additions and 69 deletions

View File

@@ -23,16 +23,17 @@ const level = {
// powerUps.research.changeRerolls(100000)
// m.immuneCycle = Infinity //you can't take damage
// tech.tech[297].frequency = 100
// m.setField("standing wave") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
// m.setField("metamaterial cloaking") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
// b.giveGuns("laser") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// b.guns[0].ammo = 1000000
// tech.giveTech("expansion")
// tech.giveTech("1st ionization energy")
// for (let i = 0; i < 1; ++i) tech.giveTech("field coupling")
// for (let i = 0; i < 1; ++i) tech.giveTech("free-electron laser")
// m.damage(0.1);
// for (let i = 0; i < 1; i++) tech.giveTech("dynamic equilibrium")
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "boost");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
// spawn.starter(1900, -500, 200)
// spawn.beetleBoss(1900, -400)