boost power ups
tech: virtual particles - mobs have a chance to spawn coupling power ups old tech virtual particles renamed vacuum fluctuation tech: exciton - mobs have a chance to spawn a boost boosts are a power up that increases your damage for 10 seconds old tech exciton renamed non-renewables laser tech: quasiparticles - replace all ammo with boosts added +20px to grid elements to prevent text spillover bug fixes
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@@ -23,16 +23,17 @@ const level = {
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// powerUps.research.changeRerolls(100000)
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// m.immuneCycle = Infinity //you can't take damage
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// tech.tech[297].frequency = 100
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// m.setField("standing wave") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
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// m.setField("metamaterial cloaking") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass
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// b.giveGuns("laser") //0 nail gun 1 shotgun 2 super balls 3 matter wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.guns[0].ammo = 1000000
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// tech.giveTech("expansion")
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// tech.giveTech("1st ionization energy")
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// for (let i = 0; i < 1; ++i) tech.giveTech("field coupling")
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// for (let i = 0; i < 1; ++i) tech.giveTech("free-electron laser")
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// m.damage(0.1);
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// for (let i = 0; i < 1; i++) tech.giveTech("dynamic equilibrium")
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "boost");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
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// spawn.starter(1900, -500, 200)
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// spawn.beetleBoss(1900, -400)
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