sound-bot
new community level: dojo by weird_pusheen sound-bot: makes phonon waves updated tech drone repair -> von Neumann probe - if a drones ends near a block it will use that block to repair quantum eraser -> metamaterial absorber: for each mob left alive after you exit a level there is a 17% chance to spawn a power up uncertainty principle: extended to super balls aperture: camera zooms in and out along with the skin animation balanced tech: cordyceps: zombies are much smarter, faster, do more damage, and last longer negative entropy -> self-assembly: 1 heal per 33->25% missing health on each new level renormalization: 44 -> 46% and +3% JUNK tech to pool parasitism: 60 -> 83% damage non-renewables: 67 -> 78% damage ground state: 200 -> 266 max energy dark patterns: 17 -> 22% damage and JUNK eternalism: 30 -> 24% damage stimulated emission 15 -> 17% duplication nitinol 30 -> 22% defense bug fixes
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@@ -452,7 +452,7 @@ const powerUps = {
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b.randomBot()
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if (tech.renormalization) {
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for (let i = 0; i < cost; i++) {
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if (Math.random() < 0.44) {
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if (Math.random() < 0.46) {
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m.fieldCDcycle = m.cycle + 20;
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powerUps.spawn(m.pos.x + 100 * (Math.random() - 0.5), m.pos.y + 100 * (Math.random() - 0.5), "research");
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}
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@@ -465,7 +465,7 @@ const powerUps = {
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if (tech.isDeathAvoid && document.getElementById("tech-anthropic")) {
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document.getElementById("tech-anthropic").innerHTML = `-${powerUps.research.count}`
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}
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if (tech.renormalization && Math.random() < 0.44 && amount < 0) {
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if (tech.renormalization && Math.random() < 0.46 && amount < 0) {
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for (let i = 0, len = -amount; i < len; i++) powerUps.spawn(m.pos.x, m.pos.y, "research");
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}
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if (tech.isRerollHaste) {
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