added timeSKipBoss to levels
This commit is contained in:
80
todo.txt
80
todo.txt
@@ -5,7 +5,24 @@ boss mob - just a faster and larger version of a springer mob
|
||||
always shielded
|
||||
consider combining with time skipper field?
|
||||
|
||||
pulse and time dilation only ones left with no dedicated mod
|
||||
pulse and time dilation only upgrades left with no dedicated mod
|
||||
|
||||
mob - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
|
||||
|
||||
mob stabber - extends one vector like the shooter, but quickly in order to stab
|
||||
|
||||
mob sniper - targeting laser, then a high speed, no gravity bullet
|
||||
|
||||
mod - nails do poison damage
|
||||
|
||||
mod - increase laser bot range, and reduce energy drain
|
||||
|
||||
mod - mines become a turret that fires nails
|
||||
it could float to the mouse location on fire
|
||||
|
||||
mod - blocks stun mobs
|
||||
|
||||
settings - custom keys binding
|
||||
|
||||
lore - a robot (the player) gains self awareness
|
||||
each mod/gun/field is a new tech
|
||||
@@ -16,46 +33,6 @@ lore - a robot (the player) gains self awareness
|
||||
you get immortality and Infinity damage
|
||||
the next level is the final level
|
||||
when you die with Quantum Immortality there is a chance of lore text
|
||||
make a global variable that goes up by one every time you play
|
||||
show text at start, loading simulation #...
|
||||
|
||||
mod - status effects last 1 second longer
|
||||
cryonics : a mod that increases the freezing time of mobs.
|
||||
wait until you have more status effects written
|
||||
|
||||
mob Boss - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
|
||||
what about a series of short time skips forward 10 cycles at a time
|
||||
|
||||
MOB stabber - extends one vector like the shooter, but quickly in order to stab
|
||||
|
||||
work on burn status effect
|
||||
graphics don't look right
|
||||
how is it different from the chemical dot
|
||||
|
||||
mod - nails do poison damage
|
||||
|
||||
mod - increase laser bot range, and reduce energy drain
|
||||
|
||||
mod - mines become a turret that fires nails
|
||||
it could float to the mouse location on fire
|
||||
|
||||
dash - mod when pressing left or right on the ground, teleport to the right until you find an obstruction
|
||||
do repeated horizontal zone queries until they hit map or block
|
||||
up to a max range of like 10 player widths
|
||||
this didn't work as a field, but maybe as a gun?
|
||||
|
||||
mod - blocks stun mobs
|
||||
|
||||
mod or field - turn blocks into spores or drones
|
||||
|
||||
mod - robot that attack nearby mobs, and delivers a stun status effect
|
||||
use laser bot code for the attack
|
||||
large and 5 sided?
|
||||
|
||||
settings - auto aim at nearest mob
|
||||
settings - custom keys binding
|
||||
|
||||
mod - energy recharges faster when not moving
|
||||
|
||||
atmosphere levels: change the pace, give the user a rest between combat
|
||||
low or no combat, but more graphics
|
||||
@@ -71,11 +48,9 @@ atmosphere levels: change the pace, give the user a rest between combat
|
||||
in the final level you see your self at the starting level, with the wires
|
||||
you shoot your self to wake up?
|
||||
|
||||
MOB sniper - targeting laser, then a high speed, no gravity bullet
|
||||
|
||||
css transition for pause menu
|
||||
|
||||
mod: do extra damage based on your speed
|
||||
mod - do extra damage based on your speed
|
||||
do more damage when not moving?
|
||||
take less damage when not moving?
|
||||
|
||||
@@ -88,15 +63,6 @@ weekly random challenge where everyone playing each week gets the same random se
|
||||
The randomness would be determined by the date so it would sync everyone.
|
||||
power ups still drop, but the drops are determined by a preset list that changes each week.
|
||||
|
||||
mod: do something at the end of each level
|
||||
heal to full
|
||||
should still be effected by the heal reduction at higher difficulty
|
||||
give ammo to current gun
|
||||
give goals/quests for each level
|
||||
how to track goals?
|
||||
take no damage
|
||||
don't shoot
|
||||
|
||||
gun: Spirit Bomb (singularity)
|
||||
use charge up like rail gun
|
||||
electricity graphics like plasma torch
|
||||
@@ -105,7 +71,7 @@ gun: Spirit Bomb (singularity)
|
||||
uses energy
|
||||
hold above the player's head
|
||||
|
||||
Boss levels
|
||||
small Boss levels
|
||||
sensor that locks you in after you enter the boss room
|
||||
boss that eats other mobs and gains stats from them
|
||||
chance to spawn on any level (past level 5)
|
||||
@@ -116,12 +82,6 @@ make power ups keep moving to player if the pickup field is turned off before th
|
||||
not sure how to do this without adding a constant check
|
||||
|
||||
animate new level spawn by having the map aspects randomly fly into place
|
||||
|
||||
new map with repeating endlessness
|
||||
get ideas from Manifold Garden game
|
||||
if falling, get teleported above the map
|
||||
I tried it, but had trouble getting the camera to adjust to the teleportation
|
||||
this can apply to blocks mobs, and power ups as well
|
||||
|
||||
give mobs more animal-like behaviors
|
||||
like rain world
|
||||
|
||||
Reference in New Issue
Block a user