added timeSKipBoss to levels
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@@ -147,7 +147,7 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.laserBoss(2900, -500)
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spawn.springer(3200, -500)
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spawn.beamer(1200, -500)
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// spawn.timeSkipBoss(2900, -500)
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// spawn.randomMob(3200, -500)
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@@ -701,7 +701,7 @@ const level = {
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//spawn.mapRect(-700, 0, 6250, 100); //ground
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spawn.mapRect(3400, 0, 2150, 100); //ground
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spawn.mapRect(-700, -2000, 2100, 50); //Top left ledge
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spawn.mapRect(-700, -2000, 2110, 50); //Top left ledge
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spawn.bodyRect(1300, -2125, 50, 125, 0.8);
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spawn.bodyRect(1307, -2225, 50, 100, 0.8);
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spawn.mapRect(-700, -2350, 50, 400); //far left starting left wall
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@@ -715,6 +715,7 @@ const level = {
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spawn.mapRect(1850, -2000, 650, 50);
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spawn.bodyRect(200, -2150, 200, 220, 0.8);
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spawn.mapRect(700, -2275, 600, 50);
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spawn.mapRect(1000, -1350, 410, 50);
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spawn.bodyRect(1050, -2350, 30, 30, 0.8);
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// spawn.boost(1800, -1000, 1200);
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spawn.bodyRect(1625, -1100, 100, 75);
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@@ -938,7 +939,7 @@ const level = {
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spawn.randomBoss(4000, -350, 0.6);
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spawn.randomBoss(2750, -550, 0.1);
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if (game.difficulty > 2) {
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if (Math.random() < 0.3) { // tether ball
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if (Math.random() < 0.1) { // tether ball
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spawn.tetherBoss(4250, 0)
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cons[cons.length] = Constraint.create({
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pointA: {
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