CPT
mod: CPT reversal - avoid damage by rewinding to your past, but use up all your energy requires wormhole or time dilation several minor buffs to wormhole small changes to mob distribution on a few maps
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@@ -2259,7 +2259,7 @@ const b = {
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// check if inside a mob
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q = Matter.Query.point(mob, this.position)
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for (let i = 0; i < q.length; i++) {
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let dmg = b.dmgScale * 0.36 / Math.sqrt(q[i].mass) * (mod.waveHelix === 1 ? 1 : 0.8) //1 - 0.4 = 0.6 for helix mod 40% damage reduction
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let dmg = b.dmgScale * 0.4 / Math.sqrt(q[i].mass) * (mod.waveHelix === 1 ? 1 : 0.8) //1 - 0.4 = 0.6 for helix mod 40% damage reduction
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q[i].damage(dmg);
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q[i].foundPlayer();
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game.drawList.push({ //add dmg to draw queue
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@@ -2292,7 +2292,7 @@ const b = {
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for (let i = 0; i < q.length; i++) {
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slowCheck = 0.3;
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Matter.Body.setPosition(this, Vector.add(this.position, q[i].velocity)) //move with the medium
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let dmg = b.dmgScale * 0.36 / Math.sqrt(q[i].mass) * (mod.waveHelix === 1 ? 1 : 0.8) //1 - 0.4 = 0.6 for helix mod 40% damage reduction
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let dmg = b.dmgScale * 0.4 / Math.sqrt(q[i].mass) * (mod.waveHelix === 1 ? 1 : 0.8) //1 - 0.4 = 0.6 for helix mod 40% damage reduction
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q[i].damage(dmg);
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q[i].foundPlayer();
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game.drawList.push({ //add dmg to draw queue
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