exciton-lattice
field: perfect diamagnetism is a bit larger can now grab power ups from far away mod: exciton-lattice - reduce harm by 80%, but after taking collision damage eject a random mod eject extra mods if you have recursive stacks power ups have a bit more air friction power ups must be in line of sight to be pulled by the player why mode now gets 100% chance for a second boss power up (up from 50%) this should let why mode reach more interesting build depth laser and pulse got a damage and energy use buff immune to harm for a second after exiting the power up selection menu
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82
todo.txt
82
todo.txt
@@ -1,43 +1,46 @@
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rail gun mod: capacitor bank - no charge time, but smaller bullets
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field: perfect diamagnetism is a bit larger
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can now grab power ups from far away
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stunned mobs now still display health bar
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when you hit a mob hard with a block they get stunned
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blocks do about 15% less collision damage
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stuns lasts longer for larger and faster blocks
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mod: exciton-lattice - reduce harm by 80%, but after taking collision damage eject a random mod
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eject extra mods if you have recursive stacks
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power ups have a bit more air friction
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power ups must be in line of sight to be pulled by the player
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why mode now gets 100% chance for a second boss power up (up from 50%)
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this should let why mode reach more interesting build depth
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laser and pulse got a damage and energy use buff
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immune to harm for a second after exiting the power up selection menu
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************** TODO - n-gon **************
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player goes intangible while immune after getting hit?
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getting stuck above a mob can immobilize player
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add a minimum knock from player mob collisions?
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new gun fire 3+ balls in arc
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name: something about energy
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does damage in area, like neutron bomb
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ends on contact with wall, doesn't stick or bounce
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hold fire to charge: increases the size of the balls
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mod: balls are attracted to mobs
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when crouched make it harder for mobs to see player
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reduce arc size of mob vision cone
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reduce look range
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* (mech.crouch ? 0.7 : 1)
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fix: even with a scroll bar the top of the selection window is off screen for very short windows
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rework perfect diamagnetism
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keep the zero energy cost
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add a very short blocking CD
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let the shield also do bremsstrahlung radiation
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mod: grab and launch mobs?
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getting stuck above a mob can immobilize player
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seems to only occur with Pauli exclusion
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add a knock to player mob collisions even while player is immune to damage
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keep the knock very small
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map element - player rotates a rotor that makes a platform go up or down
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reduce damage by 80%, but lose ammo when you get hit
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foam needs a new mod
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is the foam mod colloidal foam fun?
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increase foam bullet size?
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foam explodes when it runs out?
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removing supersaturation sets total health to 1
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this cancels the health benefits from crystallized armor
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produce a method that calculates max health based on mods
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use mac automator to speed up your n-gon -> git sync
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considering removing the perfect diamagnetism field from the game
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or just rework perfect diamagnetism
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perfect diamagnetism be able to grab and launch mobs
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Gun: Launch yourself at high speed to the enemy, gaining temporary invincibility while in the air and for 3 seconds after landing. Upon impact, trigger a large explosion.
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fix door.isOpen actually meaning isClosed
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mod - laser fires 3 beams
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@@ -45,27 +48,18 @@ mod - laser fires 3 beams
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after you die custom should be populated with your last build
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also you should be able to share while paused
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use canvas pixel array effects for full screen graphics
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add some pixels after player gets hit?
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give missiles a suck and delay explosion, like vacuum bomb
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bot that does AOE damage while it rotates around player
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no physics / collisions
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cap 3 ?
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level Boss: fractal Sierpiński triangle
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https://en.wikipedia.org/wiki/Sierpi%C5%84ski_triangle
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spawns a 1/2 size version of the boss, this version can also spawn a smaller version, but it is capped at some size level
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they spawn once at the start of the level
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if a version dies, one can be replaced every ten seconds by the largest version
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performance issues with large numbers of spores
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consider limiting total bullets?
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300?
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level element: a hanging chain of connected blocks
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level element: a zone with wind, anti-gravity, extra gravity
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control with button
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@@ -123,15 +117,6 @@ new gun - deploy a turret that last for 20 seconds
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mod - mines become a turret that fires nails
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it could float to the mouse location on fire
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minigun: high caliber - rework
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slow down the bullets even more and increase the size?
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remove and actually make a full gun like this?
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portals:
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portal while holding block sometimes send player back to original portal
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only seems to happen with the bottom right block
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use buttons to turn on and off?
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level boss: fires a line intersection in a random direction every few seconds.
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the last two intersections have a destructive laser between them.
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@@ -144,8 +129,6 @@ map: prison
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doors linked to buttons
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mobs inside the doors?
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map: airport
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mod - do 50% more damage in close, but 50% less at a distance
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code it like mod.isFarAwayDmg
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have these mods disable each other
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@@ -153,9 +136,6 @@ mod - do 50% more damage in close, but 50% less at a distance
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phase field still isn't fun
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does phase field need the stealth flag?
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mod: use the stealth flag from the phase decoherence field
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maybe trigger it along with the damage immunity CD
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mod harmonic shield: slow everything in range around shield (temporal shield)
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set max speed?
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@@ -166,10 +146,6 @@ mod: bot very slowly follows you and gives you a bonus when it's in range
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graphic idea: bezier curve that moves smoothly from mob to mob
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loops around player
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graphic: give rail gun projectile a trail
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only draw above speed 5
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track previous positions?
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movement fluidity
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let legs jump on mobs, but player will still take damage
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like: ori and the blind forest, celeste
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