instant tech
adjusted text and math for the fire rate system to use the new "x" syntax tech search is no longer case sensitive Zectron 1.9->2x damage, -25% -> -5 energy exothermic process -20% -> -5 energy instant/unRemovable tech has a unique icon and no longer shows up in the tech list marginal utility - no longer spawns ammo heuristics - no longer spawn a gun, 1.2->1.3 fire rate open-source - gives 1 extra bot option and 3x bot tech frequency robotics - now just spawns 2 bots induction brake - doesn't spawn heals, but lasts 15->17 seconds accretion - doesn't spawn heals, but gets 3% duplication mass production - doesn't spawn power ups, but gets 3% duplication Ψ(t) collapse - doesn't spawn research, spawns 5 research from bosses decoherence - doesn't spawn research, spawns 2 research from bosses fine-structure constant - doesn't spawn coupling, spawn 9 coupling from bosses Bayesian statistics - 1.03->1.05x damage, doesn't spawn research Born rule code rewritten, but it should have a similar effect as before triple point - 1.5->5 second freeze, but no coupling spawn geodesics - no longer spawns ammo and guns, but gives 1.5x damage ideal gas law - doesn't remove ammo, 12->6x foam ammo per ammo power up
This commit is contained in:
50
todo.txt
50
todo.txt
@@ -1,23 +1,41 @@
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******************************************************** NEXT PATCH **************************************************
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switched github pages hosting folder
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https://landgreen.github.io/sidescroller/ -> https://landgreen.github.io/n-gon/
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<meta http-equiv="refresh" content="0; url=https://landgreen.github.io/n-gon/">
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adjusted text and math for the fire rate system to use the new "x" syntax
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tech search is no longer case sensitive
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player damage reduction adjustment: 0.905x -> 0.9x per level per difficulty mode (1,2,4,5)
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on easy that's 0.30 -> 0.28 by level 12 (a 6% player damage nerf)
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on why that's 0.0025 -> 0.001797 by level 12 (a 28% player damage nerf)
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Zectron 1.9->2x damage, -25% -> -5 energy
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exothermic process -20% -> -5 energy
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you can only get applied science 9->1 time
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supply chain - spawns a gun, but doesn't give applied science frequency
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bug fixes
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instant/unRemovable tech has a unique icon and no longer shows up in the tech list
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marginal utility - no longer spawns ammo
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heuristics - no longer spawn a gun, 1.2->1.3 fire rate
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open-source - gives 1 extra bot option and 3x bot tech frequency
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robotics - now just spawns 2 bots
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induction brake - doesn't spawn heals, but lasts 15->17 seconds
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accretion - doesn't spawn heals, but gets 3% duplication
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mass production - doesn't spawn power ups, but gets 3% duplication
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Ψ(t) collapse - doesn't spawn research, spawns 5 research from bosses
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decoherence - doesn't spawn research, spawns 2 research from bosses
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fine-structure constant - doesn't spawn coupling, spawn 9 coupling from bosses
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Bayesian statistics - 1.03->1.05x damage, doesn't spawn research
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Born rule code rewritten, but it should have a similar effect as before
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triple point - 1.5->5 second freeze, but no coupling spawn
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geodesics - no longer spawns ammo and guns, but gives 1.5x damage
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ideal gas law - doesn't remove ammo, 12->6x foam ammo per ammo power up
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*********************************************************** TODO *****************************************************
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removeJunkTechFromPool doesn't seem to remove the correct amount
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after clicking on a new tech (or getting it in any way) animate adding the tech to your collection
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make search not case sensitive
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tech - getting caught in an explosion gives you _____
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damage for 10 seconds?
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heals
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tech - limit total number of tech to like 10?
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tech - destroying blocks gives _____
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removeJunkTechFromPool doesn't seem to remove the correct amount
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wormholes that end inside wall check to see if the space before the wall is safe and end there instead
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can use laser code
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@@ -34,11 +52,9 @@ make sure healing isn't effected by simulation.healScale
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tech - destroys a random tech each new level and gains +damage each time
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tech - destroy all but active gun and convert ammo over to main gun
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List of ways to break the game
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CPT + high energy regen
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research->bot fabrication-> ersatz bots -> various bot upgrades
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research -> bot fabrication -> ersatz bots -> various bot upgrades
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grappling hook + high fire rate + alternator + time dilation
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duplication 100%
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interest + coupling, research + peer review?
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@@ -1112,6 +1128,8 @@ possible names for tech
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sidereal - with respect to the stars (an extra rotation for time keeping)
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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holographic - 2-D surface can predict the 3-D space behind it? I think
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entropic gravity - gravity is emergent in a holographic way
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(maybe a field tech for negative mass)
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conformal - similar rules for small and big scales linked to holographic principle
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hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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swarm intelligence - for a drone tech
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@@ -1163,7 +1181,7 @@ possible names for tech
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radioisotope thermoelectric generator -
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retrovirus: these things make JUNK DNA so link it somehow to that tech?
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Upon infection with a retrovirus, a cell converts the retroviral RNA into DNA and sometimes the DNA will be passed on to progeny as JUNK DNA
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amalgam, amalgamation - the action, process, or result of combining or uniting.
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******************************************************** CARS IMAGES ********************************************************
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