instant tech
adjusted text and math for the fire rate system to use the new "x" syntax tech search is no longer case sensitive Zectron 1.9->2x damage, -25% -> -5 energy exothermic process -20% -> -5 energy instant/unRemovable tech has a unique icon and no longer shows up in the tech list marginal utility - no longer spawns ammo heuristics - no longer spawn a gun, 1.2->1.3 fire rate open-source - gives 1 extra bot option and 3x bot tech frequency robotics - now just spawns 2 bots induction brake - doesn't spawn heals, but lasts 15->17 seconds accretion - doesn't spawn heals, but gets 3% duplication mass production - doesn't spawn power ups, but gets 3% duplication Ψ(t) collapse - doesn't spawn research, spawns 5 research from bosses decoherence - doesn't spawn research, spawns 2 research from bosses fine-structure constant - doesn't spawn coupling, spawn 9 coupling from bosses Bayesian statistics - 1.03->1.05x damage, doesn't spawn research Born rule code rewritten, but it should have a similar effect as before triple point - 1.5->5 second freeze, but no coupling spawn geodesics - no longer spawns ammo and guns, but gives 1.5x damage ideal gas law - doesn't remove ammo, 12->6x foam ammo per ammo power up
This commit is contained in:
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style.css
10
style.css
@@ -934,6 +934,16 @@ summary {
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margin-bottom: -0.3em;
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}
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.circle-grid-instant {
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width: 1.1em;
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height: 1.1em;
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border-radius: 50%;
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border: 0.15em solid hsl(255, 100%, 71%);
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display: inline-block;
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margin-bottom: -0.35em;
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/* background-color: hsla(255, 100%, 71%, 0.3); */
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}
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.circle-grid-skin {
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width: 1.25em;
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height: 1.25em;
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