added mine (replaced ferro frag)

This commit is contained in:
landgreen
2020-01-07 05:50:56 -08:00
parent 4fec0c4848
commit 6bdab9b0bd
2 changed files with 81 additions and 436 deletions

View File

@@ -14,7 +14,7 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// game.difficulty = 6; //for testing to simulate possible mobs spawns
// b.giveGuns(15)
b.giveGuns(10)
// mech.setField(3)
// b.giveMod(16);
@@ -51,7 +51,7 @@ const level = {
game.lookFreqScale *= 0.97 //mob cycles between looks decreases each level
game.CDScale *= 0.97 //mob CD time decreases each level
}
game.healScale = 1 / (1 + game.difficulty * 0.06) //a higher denominator makes for lower heals // mech.health += heal * game.healScale;
game.healScale = 1 / (1 + game.difficulty * 0.065) //a higher denominator makes for lower heals // mech.health += heal * game.healScale;
},
difficultyDecrease(num = 1) { //used in easy mode for game.reset()
for (let i = 0; i < num; i++) {
@@ -64,7 +64,7 @@ const level = {
game.CDScale /= 0.97 //mob CD time decreases each level
}
if (game.difficulty < 1) game.difficulty = 1;
game.healScale = 1 / (1 + game.difficulty * 0.06)
game.healScale = 1 / (1 + game.difficulty * 0.065)
},
//******************************************************************************************************************
//******************************************************************************************************************