added mine (replaced ferro frag)
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@@ -14,7 +14,7 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// b.giveGuns(15)
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b.giveGuns(10)
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// mech.setField(3)
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// b.giveMod(16);
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@@ -51,7 +51,7 @@ const level = {
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game.lookFreqScale *= 0.97 //mob cycles between looks decreases each level
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game.CDScale *= 0.97 //mob CD time decreases each level
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}
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game.healScale = 1 / (1 + game.difficulty * 0.06) //a higher denominator makes for lower heals // mech.health += heal * game.healScale;
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game.healScale = 1 / (1 + game.difficulty * 0.065) //a higher denominator makes for lower heals // mech.health += heal * game.healScale;
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},
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difficultyDecrease(num = 1) { //used in easy mode for game.reset()
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for (let i = 0; i < num; i++) {
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@@ -64,7 +64,7 @@ const level = {
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game.CDScale /= 0.97 //mob CD time decreases each level
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}
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if (game.difficulty < 1) game.difficulty = 1;
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game.healScale = 1 / (1 + game.difficulty * 0.06)
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game.healScale = 1 / (1 + game.difficulty * 0.065)
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},
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//******************************************************************************************************************
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//******************************************************************************************************************
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