plasma ball
plasma ball much more damage new graphics fast decay in mob shields works with capacitor some bug fixes paradigm shift: 4->10% chance to give research instead of tech harpoon density: 0.006->0.005 (lower damage and knock back to mobs) wormhole: 7->5% duplication chance pilot wave uses less energy
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73
todo.txt
73
todo.txt
@@ -1,25 +1,46 @@
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******************************************************** NEXT PATCH **************************************************
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plasma ball
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much more damage
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new graphics
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fast decay in mob shields
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works with capacitor
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some bug fixes
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plasma ball is now live, but it's still in beta
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still needs
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new graphics
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damage balancing
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fast decay in mob shields
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player angle rotation speed while firing adds to fire speed
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tech upgrade to get electrical arcs that randomly damage nearby mobs
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current tech synergy
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capacitor bank,plasma jet(range?)
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reservoir level is less crowded, so you can dodge mobs easier
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horizontal flipped version is so reenabled
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pure science renamed paradigm shift
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difficulty scaling for heal and mob damage reduced 2%
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some possible bug fixes, I don't know...
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paradigm shift: 4->10% chance to give research instead of tech
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harpoon density: 0.006->0.005 (lower damage and knock back to mobs)
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wormhole: 7->5% duplication chance
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pilot wave uses less energy
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******************************************************** TODO ********************************************************
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plasma ball
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maybe grow faster when you have more energy
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or excess energy
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change size/alpha when touching mobs
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explode when touching mobs like spirit bomb?
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player angle rotation speed while firing adds to fire speed
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tech upgrade to get electrical arcs that randomly damage nearby mobs
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use plasma jet tech?
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tech: black hole: gives the plasma ball gravity
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plasma orb increases in size and power as it eats enemies
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maybe does damage to player to grow faster?
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tech that makes it explode when it expires
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bug: often game puts player position at NaN
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try:
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cloaking/harpoon grapple on normal, continue past beating the final boss
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clues:
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maybe with vanish or other special blocks and grapple hook
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very high level for tech, duplication
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maybe not about JUNK though
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maybe on tons of bullets
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maybe grappling hook, Bulk modulus
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solution: just kill the player if they go NaN
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vanish elements shouldn't collide with mobs
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maybe they don't return if mobs are in the way?
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maybe they kill mobs in the way
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maybe they should go non-collide with mobs
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bug: harpoon attack gave a mob really high levels of health
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recent events:
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had 3 harpoons at a time
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@@ -34,17 +55,6 @@ bug: maybe I can put in an event listener to reset inputs to false when you tab
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enemies stuck with foam receive upward force over time
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only form aerogel tech?
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bug: often game puts player position at NaN
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try:
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cloaking/harpoon grapple on normal, continue past beating the final boss
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clues:
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maybe with vanish or other special blocks and grapple hook
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very high level for tech, duplication
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maybe not about JUNK though
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maybe on tons of bullets
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maybe grappling hook, Bulk modulus
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solution: just kill the player if they go NaN
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Tech: superglue
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Requires: foam + another gun or plasma torch or molecular assembler
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Foam bubbles decay 50% slower
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@@ -53,9 +63,10 @@ Requires: foam + another gun or plasma torch or molecular assembler
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Enemies stuck with foam take 25% more damage
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should foam bots gets this also or is that too strong
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buff pilot wave damage or lower energy drain
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lower base harpoon density
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tech: harpoons stick into enemies
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detonate after a short delay
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attaches mob to wall if possible
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firing while harpoon is stuck into an enemy rips it out of them, inflicting damage and stun and pulling them towards you
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const ctx = canvas.getContext('2d', {‘willReadFrequently': true});
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