plasma ball

plasma ball
  much more damage
  new graphics
  fast decay in mob shields
  works with capacitor
  some bug fixes

paradigm shift: 4->10% chance to give research instead of tech
harpoon density: 0.006->0.005  (lower damage and knock back to mobs)
wormhole: 7->5% duplication chance
pilot wave uses less energy
This commit is contained in:
landgreen
2022-03-23 19:17:56 -07:00
parent dde4432279
commit 6b2b59a115
7 changed files with 156 additions and 81 deletions

View File

@@ -1,25 +1,46 @@
******************************************************** NEXT PATCH **************************************************
plasma ball
much more damage
new graphics
fast decay in mob shields
works with capacitor
some bug fixes
plasma ball is now live, but it's still in beta
still needs
new graphics
damage balancing
fast decay in mob shields
player angle rotation speed while firing adds to fire speed
tech upgrade to get electrical arcs that randomly damage nearby mobs
current tech synergy
capacitor bank,plasma jet(range?)
reservoir level is less crowded, so you can dodge mobs easier
horizontal flipped version is so reenabled
pure science renamed paradigm shift
difficulty scaling for heal and mob damage reduced 2%
some possible bug fixes, I don't know...
paradigm shift: 4->10% chance to give research instead of tech
harpoon density: 0.006->0.005 (lower damage and knock back to mobs)
wormhole: 7->5% duplication chance
pilot wave uses less energy
******************************************************** TODO ********************************************************
plasma ball
maybe grow faster when you have more energy
or excess energy
change size/alpha when touching mobs
explode when touching mobs like spirit bomb?
player angle rotation speed while firing adds to fire speed
tech upgrade to get electrical arcs that randomly damage nearby mobs
use plasma jet tech?
tech: black hole: gives the plasma ball gravity
plasma orb increases in size and power as it eats enemies
maybe does damage to player to grow faster?
tech that makes it explode when it expires
bug: often game puts player position at NaN
try:
cloaking/harpoon grapple on normal, continue past beating the final boss
clues:
maybe with vanish or other special blocks and grapple hook
very high level for tech, duplication
maybe not about JUNK though
maybe on tons of bullets
maybe grappling hook, Bulk modulus
solution: just kill the player if they go NaN
vanish elements shouldn't collide with mobs
maybe they don't return if mobs are in the way?
maybe they kill mobs in the way
maybe they should go non-collide with mobs
bug: harpoon attack gave a mob really high levels of health
recent events:
had 3 harpoons at a time
@@ -34,17 +55,6 @@ bug: maybe I can put in an event listener to reset inputs to false when you tab
enemies stuck with foam receive upward force over time
only form aerogel tech?
bug: often game puts player position at NaN
try:
cloaking/harpoon grapple on normal, continue past beating the final boss
clues:
maybe with vanish or other special blocks and grapple hook
very high level for tech, duplication
maybe not about JUNK though
maybe on tons of bullets
maybe grappling hook, Bulk modulus
solution: just kill the player if they go NaN
Tech: superglue
Requires: foam + another gun or plasma torch or molecular assembler
Foam bubbles decay 50% slower
@@ -53,9 +63,10 @@ Requires: foam + another gun or plasma torch or molecular assembler
Enemies stuck with foam take 25% more damage
should foam bots gets this also or is that too strong
buff pilot wave damage or lower energy drain
lower base harpoon density
tech: harpoons stick into enemies
detonate after a short delay
attaches mob to wall if possible
firing while harpoon is stuck into an enemy rips it out of them, inflicting damage and stun and pulling them towards you
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