bounceBoss balance and bug fixes

difficulty balance per level
  mob harm done is reduced about 2%
  player damage is increased about 2%

slasher mobs do 20% less damage
  this is because they killed me on my last run and I'm bitter
mantisBoss is invincible for a less time
Zeno's paradox removes 1/10 -> 1/12 health every 5 seconds

slow, stun, plasma, foam, neutron bomb effects now only slow mobs down to a minimum speed of about 2-4

bug fixes
  bounceBoss deals with slow effects in a less buggy way
  final boss didn't kill invincible mobs when it dies
This commit is contained in:
landgreen
2022-02-01 19:38:36 -08:00
parent 8bee75cf6e
commit 6a2ef59c7b
9 changed files with 106 additions and 64 deletions

View File

@@ -2449,7 +2449,7 @@ const tech = {
},
{
name: "Zeno's paradox",
description: "reduce <strong class='color-harm'>harm</strong> by <strong>85%</strong>, but every <strong>5</strong> seconds<br>remove <strong>1/10</strong> of your current <strong class='color-h'>health</strong>",
description: "reduce <strong class='color-harm'>harm</strong> by <strong>85%</strong>, but every <strong>5</strong> seconds<br>remove <strong>1/12</strong> of your current <strong class='color-h'>health</strong>",
// description: "every <strong>5</strong> seconds remove <strong>1/10</strong> of your <strong class='color-h'>health</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>90%</strong>",
maxCount: 1,
count: 0,