metamaterial cloaking now does 300% more damage

added 50% chance for elevators on warehouse level

metamaterial cloaking now does 300% more damage if a mob has not died in the last 4 seconds
  removed: tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds

fixed bug with experiment not loading tech
This commit is contained in:
landgreen
2021-05-30 14:14:29 -07:00
parent d54ca92cf7
commit 69fec1cde7
7 changed files with 153 additions and 73 deletions

View File

@@ -1,12 +1,11 @@
******************************************************** NEXT PATCH ********************************************************
"cloak" and "alternate reality" now have styled text
added 50% chance for elevators on warehouse level
metamaterial field damage increased to 146% (was 121%)
tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds
metamaterial cloaking now does 300% more damage if a mob has not died in the last 4 seconds
removed: tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds
fix bugs where some shared build URLs were crashing on some unusual tech, like lore tech and nonrefundable tech
junk tech: not a bug - crashes the game
fixed bug with experiment not loading tech
******************************************************** BUGS ********************************************************
@@ -36,6 +35,24 @@ is there a way to check if the player is stuck inside the map or block
******************************************************** TODO ********************************************************
MACHOs might clash with cloaking field graphic
things to avoid when designing a map:
avoid a single path through the map
instead have multiple paths through the map
or randomize parts of the map
avoid isolated floating rectangles
instead imagine what story you are trying to tell about the buildings and tell that story
draw: shadows, color inside of buildings, structural support, pillars, ...
avoid simple repetitive platforms
instead of - -- - try -:_-L -_
avoid large flat areas; this doesn't produce fun combat
instead produce complex places for the player to hide
break these rules when its important to make a statement in your level
flip left right on some maps
some mobs use the original x parameter in their loop, but it doesn't get flipped
manually edit each mob's logic