metamaterial cloaking now does 300% more damage
added 50% chance for elevators on warehouse level metamaterial cloaking now does 300% more damage if a mob has not died in the last 4 seconds removed: tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds fixed bug with experiment not loading tech
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27
todo.txt
27
todo.txt
@@ -1,12 +1,11 @@
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******************************************************** NEXT PATCH ********************************************************
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"cloak" and "alternate reality" now have styled text
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added 50% chance for elevators on warehouse level
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metamaterial field damage increased to 146% (was 121%)
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tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds
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metamaterial cloaking now does 300% more damage if a mob has not died in the last 4 seconds
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removed: tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds
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fix bugs where some shared build URLs were crashing on some unusual tech, like lore tech and nonrefundable tech
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junk tech: not a bug - crashes the game
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fixed bug with experiment not loading tech
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******************************************************** BUGS ********************************************************
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@@ -36,6 +35,24 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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MACHOs might clash with cloaking field graphic
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things to avoid when designing a map:
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avoid a single path through the map
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instead have multiple paths through the map
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or randomize parts of the map
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avoid isolated floating rectangles
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instead imagine what story you are trying to tell about the buildings and tell that story
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draw: shadows, color inside of buildings, structural support, pillars, ...
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avoid simple repetitive platforms
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instead of - -- - try -:_-L -_
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avoid large flat areas; this doesn't produce fun combat
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instead produce complex places for the player to hide
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break these rules when its important to make a statement in your level
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flip left right on some maps
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some mobs use the original x parameter in their loop, but it doesn't get flipped
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manually edit each mob's logic
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