metamaterial cloaking now does 300% more damage
added 50% chance for elevators on warehouse level metamaterial cloaking now does 300% more damage if a mob has not died in the last 4 seconds removed: tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds fixed bug with experiment not loading tech
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@@ -525,7 +525,7 @@ const simulation = {
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level.levels.push("basement");
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level.levels.push("crossfire");
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level.levels.push("vats")
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level.levels.push("n_gon")
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level.levels.push("n-gon")
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level.levels.push("house");
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level.levels.push("perplex");
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level.levels.push("coliseum");
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