minor bug fixes
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@@ -461,7 +461,7 @@ const mech = {
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// freeze game and display a full screen red color
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if (dmg > 0.05) {
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this.drop(); //drop block if holding
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if (dmg > 0.07 && mech.holdingMassScale > 0.2) this.drop(); //drop block if holding
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game.fpsCap = 4 //40 - Math.min(25, 100 * dmg)
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game.fpsInterval = 1000 / game.fpsCap;
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} else {
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