ergodicity, tooltips
tech requirement info UI updated in experiment mode tech: ergodicity - remove heal power ups and heal tech, reduce difficulty by 2 levels
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18
todo.txt
18
todo.txt
@@ -1,8 +1,8 @@
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******************************************************** NEXT PATCH ********************************************************
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tech requirement info UI updated in experiment mode
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fixed and renamed the new drone tech (it wasn't working right)
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level bosses will do about 50% less damage on collisions, but they will take about 33% more to kill
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tech: ergodicity - remove heal power ups and heal tech, reduce difficulty by 2 levels
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******************************************************** BUGS ********************************************************
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@@ -36,13 +36,22 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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damage circles when you have MEE should be field color
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reset on experiment menu should clear power ups and bullets
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give pulsars attraction if with in distance range
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should blocks block mob vision?
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mobs will attack player in the starting room though...
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Matter.Query.ray(map, this.position, this.mPosRange()).length === 0 &&
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Matter.Query.ray(body, this.position, this.mPosRange()).length === 0 &&
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mob vision: look at player history
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build a new type of attraction for mobs
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if mobs can't see player, they check to see if they can see where the player was in the history
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if mobs can't see player, they could check to see if they can find player in the past
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https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
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write find in spawn undo exploder, but commented out
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tech: chitin - take 50% less damage, reduce harm reduction by 5% after each collision
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@@ -308,7 +317,6 @@ n-gon outreach ideas
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possible names for tech
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strange loop
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perturbation theory
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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uncertainty principle
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