stress concentration
nail gun tech: stress concentration - if a mob has below 50% durability after taking damage from needles or rivets near the center of it's body it dies caliber 16->25% nail, needle, rivet size/damage combined tech: flagella - spores move +50% faster spores follow you if they can't find a target shock wave stun also applies to sporangium no longer reduces explosion size JUNK tech: reincarnation - kill all mobs and spawn new ones (also spawn a few extra mobs for fun) updated pause menu and fields descriptions to new wording style bug fixes
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49
todo.txt
49
todo.txt
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******************************************************** NEXT PATCH **************************************************
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nail gun tech: stress concentration - if a mob has below 50% durability after taking damage
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from needles or rivets near the center of it's body it dies
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caliber 16->25% nail, needle, rivet size/damage
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combined tech: flagella - spores move +50% faster
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spores follow you if they can't find a target
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shock wave stun also applies to sporangium
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no longer reduces explosion size
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JUNK tech: reincarnation - kill all mobs and spawn new ones
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(also spawn a few extra mobs for fun)
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updated pause menu and fields descriptions to new wording style
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bug fixes
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*********************************************************** TODO *****************************************************
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Tech: florescence
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Hitting a mob makes it emit lasers from its vertices
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all laser but pulse?
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should trigger a global cd so it can't occur more then once per cycle
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tech spawn bots that last until you get hit
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bots can check you health every cycle and see if it lower
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it it's high update the health check value
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JUNK?
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after killing a mob go invulnerable for 1 second
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critical hit with laser, harpoon, nails, needle, rivet
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spawn 2 bots after exiting 1 level
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or spawn 3 after 2 levels?
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(randomize 2-5 bots)
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replace all bot tech with this?
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cloaking field
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for 6 seconds after de-cloaking tell all active mobs that the player is in the wrong position?
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how to code?
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just delay setting the m.isCloak for a couple seconds
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and also set all active bots to remember player in the de-cloaked stop
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give laser gun _____ if you fire in an angle range
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draw angle range as a slowly rotation circle arc around player
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effect:
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bonus damage
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extra beams
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extra reflections
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scrap bots can't move?
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only works for nail, foam, laser
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might be tricky code?
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make a new bot type called scrap bot?
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nail gun needs a small damage buff
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JUNK tech: Pacifism
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You cannot attack mobs, mobs cannot attack you
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over write the mob.damage and player.damage methods
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JUNK tech: incubation: spawn something after 5 minutes
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4 bots?
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mob mechanic: beacon
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periodically add locations to an array
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teleport back to a location in the array
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