stress concentration

nail gun tech: stress concentration - if a mob has below 50% durability after taking damage
  from needles or rivets near the center of it's body it dies

caliber 16->25% nail, needle, rivet size/damage
combined tech: flagella - spores move +50% faster
  spores follow you if they can't find a target
shock wave stun also applies to sporangium
  no longer reduces explosion size

JUNK tech: reincarnation - kill all mobs and spawn new ones
  (also spawn a few extra mobs for fun)

updated pause menu and fields descriptions to new wording style

bug fixes
This commit is contained in:
landgreen
2022-06-19 08:32:45 -07:00
parent e68ed81ba1
commit 698c18482b
9 changed files with 412 additions and 222 deletions

View File

@@ -1,24 +1,63 @@
******************************************************** NEXT PATCH **************************************************
nail gun tech: stress concentration - if a mob has below 50% durability after taking damage
from needles or rivets near the center of it's body it dies
caliber 16->25% nail, needle, rivet size/damage
combined tech: flagella - spores move +50% faster
spores follow you if they can't find a target
shock wave stun also applies to sporangium
no longer reduces explosion size
JUNK tech: reincarnation - kill all mobs and spawn new ones
(also spawn a few extra mobs for fun)
updated pause menu and fields descriptions to new wording style
bug fixes
*********************************************************** TODO *****************************************************
Tech: florescence
Hitting a mob makes it emit lasers from its vertices
all laser but pulse?
should trigger a global cd so it can't occur more then once per cycle
tech spawn bots that last until you get hit
bots can check you health every cycle and see if it lower
it it's high update the health check value
JUNK?
after killing a mob go invulnerable for 1 second
critical hit with laser, harpoon, nails, needle, rivet
spawn 2 bots after exiting 1 level
or spawn 3 after 2 levels?
(randomize 2-5 bots)
replace all bot tech with this?
cloaking field
for 6 seconds after de-cloaking tell all active mobs that the player is in the wrong position?
how to code?
just delay setting the m.isCloak for a couple seconds
and also set all active bots to remember player in the de-cloaked stop
give laser gun _____ if you fire in an angle range
draw angle range as a slowly rotation circle arc around player
effect:
bonus damage
extra beams
extra reflections
scrap bots can't move?
only works for nail, foam, laser
might be tricky code?
make a new bot type called scrap bot?
nail gun needs a small damage buff
JUNK tech: Pacifism
You cannot attack mobs, mobs cannot attack you
over write the mob.damage and player.damage methods
JUNK tech: incubation: spawn something after 5 minutes
4 bots?
mob mechanic: beacon
periodically add locations to an array
teleport back to a location in the array