stress concentration

nail gun tech: stress concentration - if a mob has below 50% durability after taking damage
  from needles or rivets near the center of it's body it dies

caliber 16->25% nail, needle, rivet size/damage
combined tech: flagella - spores move +50% faster
  spores follow you if they can't find a target
shock wave stun also applies to sporangium
  no longer reduces explosion size

JUNK tech: reincarnation - kill all mobs and spawn new ones
  (also spawn a few extra mobs for fun)

updated pause menu and fields descriptions to new wording style

bug fixes
This commit is contained in:
landgreen
2022-06-19 08:32:45 -07:00
parent e68ed81ba1
commit 698c18482b
9 changed files with 412 additions and 222 deletions

View File

@@ -858,7 +858,7 @@ const m = {
ctx.fillStyle = m.fillColor;
m.walk_cycle += m.flipLegs * m.Vx;
ctx.save();
ctx.globalAlpha = (m.immuneCycle < m.cycle) ? 1 : 0.5
ctx.globalAlpha = (m.immuneCycle < m.cycle) ? 1 : 0.5 //|| (m.cycle % 40 > 20)
ctx.translate(m.pos.x, m.pos.y);
m.calcLeg(Math.PI, -3);
m.drawLeg("#4a4a4a");
@@ -2622,7 +2622,7 @@ const m = {
} else {
m.fieldFire = true;
m.isBodiesAsleep = false;
m.drain = 0.0025
m.drain = 0.002
m.hold = function() {
if (m.isHolding) {
m.wakeCheck();