slashBoss
new boss: slashBoss - same as slash mob, but it's get invulnerability of course if you have upgraded bots then random bot will that type being inside slime reduces gravity by 50% through buoyancy difficulty increase for mobs harm is 2% lower per level boson composite no longer lets you pass through elevators and rotors NAND gate damage 50 -> 55.5%
This commit is contained in:
57
todo.txt
57
todo.txt
@@ -1,22 +1,33 @@
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******************************************************** NEXT PATCH **************************************************
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the level list now has 2 levels randomly removed to bring the total back to 13
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15 level play session felt too long
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new boss: slashBoss - same as slash mob, but it's get invulnerability of course
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tech: invariant - use energy to pause time while placing your wormhole
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if you have upgraded bots then random bot will that type
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being inside slime reduces gravity by 50% through buoyancy
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difficulty increase for mobs harm is 2% lower per level
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boson composite no longer lets you pass through elevators and rotors
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reservoir level has wider platforms, and some other changes
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Zeno's paradox 83->85% harm reduction
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supply chain no longer gives 5% JUNK
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vector field renamed -> tensor field: also gives 7 research
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NAND gate damage 50 -> 55.5%
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******************************************************** TODO ********************************************************
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if you have upgraded bots then random bot will that type
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might have to nerf upgraded bots in the future, but let's try it out
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variant of Occam's razor - remove 50% of your tech for each removed get:
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2 bots?
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50 energy max
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animate going to next level?
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door fills in with color that climbs up vertically through the door graphic the longer you stand on door
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hold crouch on door? or automatically
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make ship mode more playable and a fun option for people with trackpads
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joystick support?
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make a new boss with similar movement to powerUpBossBaby
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bossBaby power up boss has really smart movement
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like slasher mob since it's kinda the best mob
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reversed version of reservoir level, start at top and press buttons to lower slime
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@@ -35,15 +46,6 @@ new platform element, spring
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toggle to on when player touches platform
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platform extends in any direction
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vanish element:
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grow as it returns?
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pull bullets back to player with crouch/field
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spores?
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extend to all bullets?
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write custom code based on bullet type
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bad for: laser, harpoon?, missile and grenade?
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boss that gives nearby mobs invulnerability
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invulnerability needs to toggle off and on
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boss is only mildly aggressive
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@@ -102,10 +104,6 @@ make a line of constrained mobs move like a snake
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tech: basic research - heal power ups spawn as research power ups instead, and using research heals you (needs to be pretty low, like 3% health)
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tech: maintenance - heals no longer spawn, but using research heals you 100%
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tech reversed regression - mobs take less damage after each time you hit them, but you get +100% damage
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maybe a gun tech only?
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what gun?
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foam tech - make it move slower, last much longer, and push away other foam bullets
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not sure about bouncing off walls, but that might be fun too
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@@ -149,21 +147,11 @@ mob/boss that fires a laser at player, but give player time to avoid
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they target where player was 1 second ago
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they turn to face player?
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tech: open a new tab for n-gon, spawn things in the original game based on events in new game
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if you die in new die in original?
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new is n-gon classic?
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make a JUNK tech?
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if you die in original open a tab with a new n-gon that starts on a random level with a random load out. if you clear the level you come back to life in the original?
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bug - death while paused crashes game?
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tech rocket jump - jumping produces an explosion at your feet that lets you jump extra high, but does some damage
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require electric reactive armor?
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animate going to next level?
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door fills in with color that climbs up vertically through the door graphic the longer you stand on door
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hold crouch on door? or automatically
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Plasma Burner: upgrade for plasma torch, basically just a jet engine. does high damage, but short range, mostly for player movement.
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maybe reduce gravity to really low then apply a vector away from mouse direction
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@@ -357,6 +345,8 @@ n-gon outreach ideas
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******************************************************** BUGS ********************************************************
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vanish element bug, crashes on touching element, happens for 1 person maybe with junk tech?
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safari issues
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once: can't pick up blocks
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fixed on new map
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@@ -409,11 +399,6 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** LEVELS ********************************************************
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new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
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climb vertically to avoid rising slime
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populate with multiple boss mobs that can't drop tech
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bosses spawn in pairs
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map: observatory
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button controls rotation of telescope
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laser beam shoots out of telescope
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